Functions
Geometric functions

Functions

template<typename T , precision P>
GLM_FUNC_DECL detail::tvec3< T, Pglm::cross (detail::tvec3< T, P > const &x, detail::tvec3< T, P > const &y)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type glm::distance (genType const &p0, genType const &p1)
 
template<typename genType >
GLM_FUNC_DECL genType glm::dot (genType const &x, genType const &y)
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T glm::dot (vecType< T, P > const &x, vecType< T, P > const &y)
 
template<typename genType >
GLM_FUNC_DECL genType glm::faceforward (genType const &N, genType const &I, genType const &Nref)
 
template<typename genType >
GLM_FUNC_DECL genType::value_type glm::length (genType const &x)
 
template<typename genType >
GLM_FUNC_DECL genType glm::normalize (genType const &x)
 
template<typename genType >
GLM_FUNC_DECL genType glm::reflect (genType const &I, genType const &N)
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, Pglm::refract (vecType< T, P > const &I, vecType< T, P > const &N, T const &eta)
 

Detailed Description

These operate on vectors as vectors, not component-wise.

Function Documentation

◆ cross()

template<typename T , precision P>
GLM_FUNC_DECL detail::tvec3<T, P> glm::cross ( detail::tvec3< T, P > const &  x,
detail::tvec3< T, P > const &  y 
)

Returns the cross product of x and y.

Template Parameters
valTypeFloating-point scalar types.
See also
GLSL cross man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ distance()

template<typename genType >
GLM_FUNC_DECL genType::value_type glm::distance ( genType const &  p0,
genType const &  p1 
)

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

Template Parameters
genTypeFloating-point vector types.
See also
GLSL distance man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ dot() [1/2]

template<typename genType >
GLM_FUNC_DECL genType glm::dot ( genType const &  x,
genType const &  y 
)

Returns the dot product of x and y, i.e., result = x * y.

Template Parameters
genTypeFloating-point vector types.
See also
GLSL dot man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ dot() [2/2]

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T glm::dot ( vecType< T, P > const &  x,
vecType< T, P > const &  y 
)

Returns the dot product of x and y, i.e., result = x * y.

Template Parameters
genTypeFloating-point vector types.
See also
GLSL dot man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ faceforward()

template<typename genType >
GLM_FUNC_DECL genType glm::faceforward ( genType const &  N,
genType const &  I,
genType const &  Nref 
)

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

Template Parameters
genTypeFloating-point vector types.
See also
GLSL faceforward man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ length()

template<typename genType >
GLM_FUNC_DECL genType::value_type glm::length ( genType const &  x)

Returns the length of x, i.e., sqrt(x * x).

Template Parameters
genTypeFloating-point vector types.
See also
GLSL length man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ normalize()

template<typename genType >
GLM_FUNC_DECL genType glm::normalize ( genType const &  x)

Returns a vector in the same direction as x but with length of 1.

See also
GLSL normalize man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ reflect()

template<typename genType >
GLM_FUNC_DECL genType glm::reflect ( genType const &  I,
genType const &  N 
)

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

Template Parameters
genTypeFloating-point vector types.
See also
GLSL reflect man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions

◆ refract()

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType<T, P> glm::refract ( vecType< T, P > const &  I,
vecType< T, P > const &  N,
T const &  eta 
)

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

Template Parameters
genTypeFloating-point vector types.
See also
GLSL refract man page
GLSL 4.20.8 specification, section 8.5 Geometric Functions


rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jul 25 2024 02:50:26