17 #ifndef C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
18 #define C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
21 #include <GLES2/gl2.h>
22 #include <GLES2/gl2ext.h>
24 #include <OpenGLES/ES2/gl.h>
25 #include <OpenGLES/ES2/glext.h>
32 -1.0f, -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f,
38 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
41 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
68 void Draw(
const float * transformed_uvs,
const GLuint & depthTexture,
int screenWidth,
int screenHeight,
bool redUnknown);
76 #endif // C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_