#include <background_renderer.h>
Definition at line 52 of file background_renderer.h.
◆ BackgroundRenderer()
BackgroundRenderer::BackgroundRenderer |
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default |
◆ ~BackgroundRenderer()
BackgroundRenderer::~BackgroundRenderer |
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◆ Draw()
void BackgroundRenderer::Draw |
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const float * |
transformed_uvs, |
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const GLuint & |
depthTexture, |
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int |
screenWidth, |
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int |
screenHeight, |
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bool |
redUnknown |
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) |
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◆ InitializeGlContent()
void BackgroundRenderer::InitializeGlContent |
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GLuint |
textureId, |
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bool |
oes |
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) |
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◆ kNumVertices
constexpr int BackgroundRenderer::kNumVertices = 4 |
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staticconstexpr |
◆ oes_
bool BackgroundRenderer::oes_ = false |
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private |
◆ shaderPrograms_
std::vector< GLuint > BackgroundRenderer::shaderPrograms_ |
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staticprivate |
◆ texture_id_
GLuint BackgroundRenderer::texture_id_ |
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private |
The documentation for this class was generated from the following files: