| ▼Nbodies | This set of classes allows quickly detecting whether a given point is inside an object or not. This capability is useful when removing points from inside the robot (when the robot sees its arms, for example) |
| ▼Ndetail | |
| Cintersc | |
| CinterscOrder | |
| CBody | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |
| CBodyVector | A vector of Body objects |
| CBoundingCylinder | Definition of a cylinder |
| CBoundingSphere | Definition of a sphere that bounds another object |
| CBox | Definition of a box |
| ▼CConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |
| CMeshData | |
| CCylinder | Definition of a cylinder |
| CSphere | Definition of a sphere |
| ▼Ngeometric_shapes | |
| CSolidPrimitiveDimCount | The number of dimensions of a particular shape |
| CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::BOX > | |
| CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CONE > | |
| CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CYLINDER > | |
| CSolidPrimitiveDimCount< shape_msgs::SolidPrimitive::SPHERE > | |
| ▼Nshapes | Definition of various shapes. No properties such as position are included. These are simply the descriptions and dimensions of shapes |
| CBox | Definition of a box Aligned with the XYZ axes |
| CCone | Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base |
| CCylinder | Definition of a cylinder Length is along z axis. Origin is at center of mass |
| CMesh | Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin |
| COcTree | Representation of an octomap::OcTree as a Shape |
| CPlane | Definition of a plane with equation ax + by + cz + d = 0 |
| CShape | A basic definition of a shape. Shapes are considered centered at origin |
| CSphere | Definition of a sphere |
| CCompareMeshVsPrimitive |