Main Page
Modules
Namespaces
Classes
Files
File List
File Members
Thirdparty
g2o
g2o
types
se3_ops.hpp
Go to the documentation of this file.
1
// g2o - General Graph Optimization
2
// Copyright (C) 2011 H. Strasdat
3
// All rights reserved.
4
//
5
// Redistribution and use in source and binary forms, with or without
6
// modification, are permitted provided that the following conditions are
7
// met:
8
//
9
// * Redistributions of source code must retain the above copyright notice,
10
// this list of conditions and the following disclaimer.
11
// * Redistributions in binary form must reproduce the above copyright
12
// notice, this list of conditions and the following disclaimer in the
13
// documentation and/or other materials provided with the distribution.
14
//
15
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
16
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
17
// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
18
// PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
19
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
21
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
23
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
27
Matrix3d
skew
(
const
Vector3d&v)
28
{
29
Matrix3d m;
30
m.fill(0.);
31
m(0,1) = -v(2);
32
m(0,2) = v(1);
33
m(1,2) = -v(0);
34
m(1,0) = v(2);
35
m(2,0) = -v(1);
36
m(2,1) = v(0);
37
return
m;
38
}
39
40
Vector3d
deltaR
(
const
Matrix3d& R)
41
{
42
Vector3d v;
43
v(0)=R(2,1)-R(1,2);
44
v(1)=R(0,2)-R(2,0);
45
v(2)=R(1,0)-R(0,1);
46
return
v;
47
}
48
49
Vector2d
project
(
const
Vector3d& v)
50
{
51
Vector2d res;
52
res(0) = v(0)/v(2);
53
res(1) = v(1)/v(2);
54
return
res;
55
}
56
57
Vector3d
project
(
const
Vector4d& v)
58
{
59
Vector3d res;
60
res(0) = v(0)/v(3);
61
res(1) = v(1)/v(3);
62
res(2) = v(2)/v(3);
63
return
res;
64
}
65
66
Vector3d
unproject
(
const
Vector2d& v)
67
{
68
Vector3d res;
69
res(0) = v(0);
70
res(1) = v(1);
71
res(2) = 1;
72
return
res;
73
}
74
75
Vector4d
unproject
(
const
Vector3d& v)
76
{
77
Vector4d res;
78
res(0) = v(0);
79
res(1) = v(1);
80
res(2) = v(2);
81
res(3) = 1;
82
return
res;
83
}
84
85
skew
Matrix3d skew(const Vector3d &v)
Definition:
se3_ops.hpp:27
unproject
Vector3d unproject(const Vector2d &v)
Definition:
se3_ops.hpp:66
deltaR
Vector3d deltaR(const Matrix3d &R)
Definition:
se3_ops.hpp:40
project
Vector2d project(const Vector3d &v)
Definition:
se3_ops.hpp:49
orb_slam2_with_maps_odom
Author(s): teng zhang
autogenerated on Fri Sep 25 2020 03:24:47