Public Member Functions | Protected Member Functions | List of all members
gte::DX11Shader Class Referenceabstract

#include <GteDX11Shader.h>

Inheritance diagram for gte::DX11Shader:
Inheritance graph
[legend]

Public Member Functions

virtual void Disable (ID3D11DeviceContext *context)=0
 
virtual void DisableCBuffer (ID3D11DeviceContext *context, unsigned int bindPoint)=0
 
virtual void DisableSampler (ID3D11DeviceContext *context, unsigned int bindPoint)=0
 
virtual void DisableSRView (ID3D11DeviceContext *context, unsigned int bindPoint)=0
 
virtual void DisableUAView (ID3D11DeviceContext *context, unsigned int bindPoint)=0
 
virtual void Enable (ID3D11DeviceContext *context)=0
 
virtual void EnableCBuffer (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11Buffer *buffer)=0
 
virtual void EnableSampler (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11SamplerState *state)=0
 
virtual void EnableSRView (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11ShaderResourceView *srView)=0
 
virtual void EnableUAView (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11UnorderedAccessView *uaView, unsigned int initialCount)=0
 
- Public Member Functions inherited from gte::DX11GraphicsObject
ID3D11DeviceChild * GetDXDeviceChild () const
 
virtual void SetName (std::string const &name) override
 
virtual ~DX11GraphicsObject ()
 
- Public Member Functions inherited from gte::GEObject
GraphicsObjectGetGraphicsObject () const
 
std::string const & GetName () const
 
virtual ~GEObject ()
 

Protected Member Functions

 DX11Shader (Shader const *shader)
 
- Protected Member Functions inherited from gte::DX11GraphicsObject
 DX11GraphicsObject (GraphicsObject const *gtObject)
 
- Protected Member Functions inherited from gte::GEObject
 GEObject (GraphicsObject const *gtObject)
 

Additional Inherited Members

- Protected Attributes inherited from gte::DX11GraphicsObject
ID3D11DeviceChild * mDXObject
 
- Protected Attributes inherited from gte::GEObject
GraphicsObjectmGTObject
 
std::string mName
 

Detailed Description

Definition at line 20 of file GteDX11Shader.h.

Constructor & Destructor Documentation

DX11Shader::DX11Shader ( Shader const *  shader)
protected

Definition at line 12 of file GteDX11Shader.cpp.

Member Function Documentation

virtual void gte::DX11Shader::Disable ( ID3D11DeviceContext *  context)
pure virtual
virtual void gte::DX11Shader::DisableCBuffer ( ID3D11DeviceContext *  context,
unsigned int  bindPoint 
)
pure virtual
virtual void gte::DX11Shader::DisableSampler ( ID3D11DeviceContext *  context,
unsigned int  bindPoint 
)
pure virtual
virtual void gte::DX11Shader::DisableSRView ( ID3D11DeviceContext *  context,
unsigned int  bindPoint 
)
pure virtual
virtual void gte::DX11Shader::DisableUAView ( ID3D11DeviceContext *  context,
unsigned int  bindPoint 
)
pure virtual
virtual void gte::DX11Shader::Enable ( ID3D11DeviceContext *  context)
pure virtual
virtual void gte::DX11Shader::EnableCBuffer ( ID3D11DeviceContext *  context,
unsigned int  bindPoint,
ID3D11Buffer *  buffer 
)
pure virtual
virtual void gte::DX11Shader::EnableSampler ( ID3D11DeviceContext *  context,
unsigned int  bindPoint,
ID3D11SamplerState *  state 
)
pure virtual
virtual void gte::DX11Shader::EnableSRView ( ID3D11DeviceContext *  context,
unsigned int  bindPoint,
ID3D11ShaderResourceView *  srView 
)
pure virtual
virtual void gte::DX11Shader::EnableUAView ( ID3D11DeviceContext *  context,
unsigned int  bindPoint,
ID3D11UnorderedAccessView *  uaView,
unsigned int  initialCount 
)
pure virtual

The documentation for this class was generated from the following files:


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:06