#include <GteDX11Shader.h>
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| virtual void | Disable (ID3D11DeviceContext *context)=0 |
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| virtual void | DisableCBuffer (ID3D11DeviceContext *context, unsigned int bindPoint)=0 |
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| virtual void | DisableSampler (ID3D11DeviceContext *context, unsigned int bindPoint)=0 |
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| virtual void | DisableSRView (ID3D11DeviceContext *context, unsigned int bindPoint)=0 |
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| virtual void | DisableUAView (ID3D11DeviceContext *context, unsigned int bindPoint)=0 |
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| virtual void | Enable (ID3D11DeviceContext *context)=0 |
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| virtual void | EnableCBuffer (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11Buffer *buffer)=0 |
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| virtual void | EnableSampler (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11SamplerState *state)=0 |
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| virtual void | EnableSRView (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11ShaderResourceView *srView)=0 |
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| virtual void | EnableUAView (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11UnorderedAccessView *uaView, unsigned int initialCount)=0 |
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| ID3D11DeviceChild * | GetDXDeviceChild () const |
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| virtual void | SetName (std::string const &name) override |
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| virtual | ~DX11GraphicsObject () |
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| GraphicsObject * | GetGraphicsObject () const |
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| std::string const & | GetName () const |
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| virtual | ~GEObject () |
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Definition at line 20 of file GteDX11Shader.h.
| DX11Shader::DX11Shader |
( |
Shader const * |
shader | ) |
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protected |
| virtual void gte::DX11Shader::Disable |
( |
ID3D11DeviceContext * |
context | ) |
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pure virtual |
| virtual void gte::DX11Shader::DisableCBuffer |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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pure virtual |
| virtual void gte::DX11Shader::DisableSampler |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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pure virtual |
| virtual void gte::DX11Shader::DisableSRView |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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pure virtual |
| virtual void gte::DX11Shader::DisableUAView |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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pure virtual |
| virtual void gte::DX11Shader::Enable |
( |
ID3D11DeviceContext * |
context | ) |
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pure virtual |
| virtual void gte::DX11Shader::EnableCBuffer |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11Buffer * |
buffer |
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) |
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pure virtual |
| virtual void gte::DX11Shader::EnableSampler |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11SamplerState * |
state |
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) |
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pure virtual |
| virtual void gte::DX11Shader::EnableSRView |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11ShaderResourceView * |
srView |
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) |
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pure virtual |
| virtual void gte::DX11Shader::EnableUAView |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11UnorderedAccessView * |
uaView, |
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unsigned int |
initialCount |
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) |
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pure virtual |
The documentation for this class was generated from the following files: