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GteDX11Shader.cpp
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#include <
GTEnginePCH.h
>
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#include <
Graphics/DX11/GteDX11Shader.h
>
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using namespace
gte
;
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DX11Shader::DX11Shader
(
Shader
const
*
shader
)
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:
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DX11GraphicsObject
(shader)
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{
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}
gte::DX11GraphicsObject
Definition:
GteDX11GraphicsObject.h:16
GTEnginePCH.h
gte::DX11Shader::DX11Shader
DX11Shader(Shader const *shader)
Definition:
GteDX11Shader.cpp:12
GteDX11Shader.h
gte
Definition:
GLX/GteWICFileIO.h:16
shader
GLuint shader
Definition:
glcorearb.h:780
gte::Shader
Definition:
GteShader.h:33
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59