Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
bodies::Sphere Class Reference

Definition of a sphere. More...

#include <bodies.h>

Inheritance diagram for bodies::Sphere:
Inheritance graph
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Public Member Functions

virtual BodyPtr cloneAt (const Eigen::Affine3d &pose, double padding, double scale) const
 Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around. More...
 
virtual void computeBoundingCylinder (BoundingCylinder &cylinder) const
 Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. More...
 
virtual void computeBoundingSphere (BoundingSphere &sphere) const
 Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. More...
 
virtual double computeVolume () const
 Compute the volume of the body. This method includes changes induced by scaling and padding. More...
 
virtual bool containsPoint (const Eigen::Vector3d &p, bool verbose=false) const
 Check if a point is inside the body. More...
 
virtual std::vector< double > getDimensions () const
 Get the radius of the sphere. More...
 
virtual bool intersectsRay (const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=NULL, unsigned int count=0) const
 Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. More...
 
virtual bool samplePointInside (random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result)
 Sample a point that is included in the body using a given random number generator. More...
 
 Sphere ()
 
 Sphere (const shapes::Shape *shape)
 
virtual ~Sphere ()
 
- Public Member Functions inherited from bodies::Body
 Body ()
 
BodyPtr cloneAt (const Eigen::Affine3d &pose) const
 Get a clone of this body, but one that is located at the pose pose. More...
 
bool containsPoint (double x, double y, double z, bool verbose=false) const
 Check if a point is inside the body. More...
 
double getPadding () const
 Retrieve the current padding. More...
 
const Eigen::Affine3d & getPose () const
 Retrieve the pose of the body. More...
 
double getScale () const
 Retrieve the current scale. More...
 
shapes::ShapeType getType () const
 Get the type of shape this body represents. More...
 
void setDimensions (const shapes::Shape *shape)
 Set the dimensions of the body (from corresponding shape) More...
 
void setPadding (double padd)
 If constant padding should be added to the body, this method sets the padding. Default is 0.0. More...
 
void setPose (const Eigen::Affine3d &pose)
 Set the pose of the body. Default is identity. More...
 
void setScale (double scale)
 If the dimension of the body should be scaled, this method sets the scale. Default is 1.0. More...
 
virtual ~Body ()
 

Protected Member Functions

virtual void updateInternalData ()
 This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date. More...
 
virtual void useDimensions (const shapes::Shape *shape)
 Depending on the shape, this function copies the relevant data to the body. More...
 

Protected Attributes

Eigen::Vector3d center_
 
double radius2_
 
double radius_
 
double radiusU_
 
- Protected Attributes inherited from bodies::Body
double padding_
 The scale that was set for this body. More...
 
Eigen::Affine3d pose_
 The location of the body (position and orientation) More...
 
double scale_
 The scale that was set for this body. More...
 
shapes::ShapeType type_
 The type of shape this body was constructed from. More...
 

Detailed Description

Definition of a sphere.

Definition at line 228 of file bodies.h.

Constructor & Destructor Documentation

bodies::Sphere::Sphere ( )
inline

Definition at line 231 of file bodies.h.

bodies::Sphere::Sphere ( const shapes::Shape shape)
inline

Definition at line 236 of file bodies.h.

virtual bodies::Sphere::~Sphere ( )
inlinevirtual

Definition at line 242 of file bodies.h.

Member Function Documentation

std::shared_ptr< bodies::Body > bodies::Sphere::cloneAt ( const Eigen::Affine3d &  pose,
double  padding,
double  scaling 
) const
virtual

Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around.

Implements bodies::Body.

Definition at line 154 of file bodies.cpp.

void bodies::Sphere::computeBoundingCylinder ( BoundingCylinder cylinder) const
virtual

Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.

Implements bodies::Body.

Definition at line 176 of file bodies.cpp.

void bodies::Sphere::computeBoundingSphere ( BoundingSphere sphere) const
virtual

Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.

Implements bodies::Body.

Definition at line 170 of file bodies.cpp.

double bodies::Sphere::computeVolume ( ) const
virtual

Compute the volume of the body. This method includes changes induced by scaling and padding.

Implements bodies::Body.

Definition at line 165 of file bodies.cpp.

bool bodies::Sphere::containsPoint ( const Eigen::Vector3d &  p,
bool  verbose = false 
) const
virtual

Check if a point is inside the body.

Implements bodies::Body.

Definition at line 131 of file bodies.cpp.

std::vector< double > bodies::Sphere::getDimensions ( ) const
virtual

Get the radius of the sphere.

Implements bodies::Body.

Definition at line 141 of file bodies.cpp.

bool bodies::Sphere::intersectsRay ( const Eigen::Vector3d &  origin,
const Eigen::Vector3d &  dir,
EigenSTL::vector_Vector3d intersections = NULL,
unsigned int  count = 0 
) const
virtual

Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned.

Implements bodies::Body.

Definition at line 206 of file bodies.cpp.

bool bodies::Sphere::samplePointInside ( random_numbers::RandomNumberGenerator rng,
unsigned int  max_attempts,
Eigen::Vector3d &  result 
)
virtual

Sample a point that is included in the body using a given random number generator.

Sometimes multiple attempts need to be generated. The function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result

Reimplemented from bodies::Body.

Definition at line 183 of file bodies.cpp.

void bodies::Sphere::updateInternalData ( )
protectedvirtual

This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date.

Implements bodies::Body.

Definition at line 147 of file bodies.cpp.

void bodies::Sphere::useDimensions ( const shapes::Shape shape)
protectedvirtual

Depending on the shape, this function copies the relevant data to the body.

Implements bodies::Body.

Definition at line 136 of file bodies.cpp.

Member Data Documentation

Eigen::Vector3d bodies::Sphere::center_
protected

Definition at line 268 of file bodies.h.

double bodies::Sphere::radius2_
protected

Definition at line 270 of file bodies.h.

double bodies::Sphere::radius_
protected

Definition at line 265 of file bodies.h.

double bodies::Sphere::radiusU_
protected

Definition at line 269 of file bodies.h.


The documentation for this class was generated from the following files:


geometric_shapes
Author(s): Ioan Sucan , Gil Jones
autogenerated on Mon Jun 10 2019 13:22:04