This is the complete list of members for bodies::Sphere, including all inherited members.
Body() | bodies::Body | inline |
center_ | bodies::Sphere | protected |
cloneAt(const Eigen::Affine3d &pose, double padding, double scale) const | bodies::Sphere | virtual |
bodies::Body::cloneAt(const Eigen::Affine3d &pose) const | bodies::Body | inline |
computeBoundingCylinder(BoundingCylinder &cylinder) const | bodies::Sphere | virtual |
computeBoundingSphere(BoundingSphere &sphere) const | bodies::Sphere | virtual |
computeVolume() const | bodies::Sphere | virtual |
containsPoint(const Eigen::Vector3d &p, bool verbose=false) const | bodies::Sphere | virtual |
bodies::Body::containsPoint(double x, double y, double z, bool verbose=false) const | bodies::Body | inline |
getDimensions() const | bodies::Sphere | virtual |
getPadding() const | bodies::Body | inline |
getPose() const | bodies::Body | inline |
getScale() const | bodies::Body | inline |
getType() const | bodies::Body | inline |
intersectsRay(const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=NULL, unsigned int count=0) const | bodies::Sphere | virtual |
padding_ | bodies::Body | protected |
pose_ | bodies::Body | protected |
radius2_ | bodies::Sphere | protected |
radius_ | bodies::Sphere | protected |
radiusU_ | bodies::Sphere | protected |
samplePointInside(random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result) | bodies::Sphere | virtual |
scale_ | bodies::Body | protected |
setDimensions(const shapes::Shape *shape) | bodies::Body | |
setPadding(double padd) | bodies::Body | inline |
setPose(const Eigen::Affine3d &pose) | bodies::Body | inline |
setScale(double scale) | bodies::Body | inline |
Sphere() | bodies::Sphere | inline |
Sphere(const shapes::Shape *shape) | bodies::Sphere | inline |
type_ | bodies::Body | protected |
updateInternalData() | bodies::Sphere | protectedvirtual |
useDimensions(const shapes::Shape *shape) | bodies::Sphere | protectedvirtual |
~Body() | bodies::Body | inlinevirtual |
~Sphere() | bodies::Sphere | inlinevirtual |