OpenGLVisualizerControl.h
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36 // Filename: OpenGLVisualizerControl.h
37 // Author: Florian Hecht
38 // Date: 2009
39 // ****************************************************************************
40 
41 
42 #ifndef _OPENGL_VISUALIZER_CONTROL_H_
43 #define _OPENGL_VISUALIZER_CONTROL_H_
44 
45 
46 // ****************************************************************************
47 // Necessary includes
48 // ****************************************************************************
49 
51 #include "Math/Math3d.h"
52 
53 
54 // ****************************************************************************
55 // Forward declarations
56 // ****************************************************************************
57 
59 class COpenGLVisualizer;
60 
61 
62 
63 // ****************************************************************************
64 // COpenGLVisualizerControl
65 // ****************************************************************************
66 
68 {
69 public:
70  // constructor
71  COpenGLVisualizerControl(WIDGET_HANDLE widget, int width, int height, COpenGLVisualizer *visualizer, CMainWindowInterface *main_window, CMainWindowEventInterface *event_callback);
72 
73 
74  // public methods
75  void SetViewMatrix(const Transformation3d &transformation);
77  void ResetViewMatrix();
78 
79  void Update();
80 
81  // CMainWindowEventInterface
82 
83  // this two events are specific for the image widget
84  void RectSelected(WIDGET_HANDLE widget, int x0, int y0, int x1, int y1);
85  void PointClicked(WIDGET_HANDLE widget, int x, int y);
86 
87  // the following events are only generated for image and GL widgets
88  void MouseDown(WIDGET_HANDLE widget, int button, int x, int y);
89  void MouseUp(WIDGET_HANDLE widget, int button, int x, int y);
90  void MouseMove(WIDGET_HANDLE widget, int x, int y);
91  void KeyDown(WIDGET_HANDLE widget, int key);
92  void KeyUp(WIDGET_HANDLE widget, int key);
93 
94  // this event is only emitted for buttons
95  void ButtonPushed(WIDGET_HANDLE widget);
96 
97  // this event is generated by check boxes, sliders, text edits (value = -1)
98  // and combo boxes
99  void ValueChanged(WIDGET_HANDLE widget, int value);
100 
101 
102 private:
107 
109 
110  int m_width;
111  int m_height;
112 
116 };
117 
118 
119 
120 #endif /* _OPENGL_VISUALIZER_CONTROL_H_ */
void MouseMove(WIDGET_HANDLE widget, int x, int y)
CMainWindowInterface * m_main_window
void ButtonPushed(WIDGET_HANDLE widget)
const Transformation3d & GetViewMatrix()
void PointClicked(WIDGET_HANDLE widget, int x, int y)
COpenGLVisualizerControl(WIDGET_HANDLE widget, int width, int height, COpenGLVisualizer *visualizer, CMainWindowInterface *main_window, CMainWindowEventInterface *event_callback)
CMainWindowEventInterface * m_event_callback
GLenum GLint x
Definition: glext.h:3125
void * WIDGET_HANDLE
void KeyDown(WIDGET_HANDLE widget, int key)
void RectSelected(WIDGET_HANDLE widget, int x0, int y0, int x1, int y1)
GLsizei const GLfloat * value
Definition: glext.h:3538
void KeyUp(WIDGET_HANDLE widget, int key)
void SetViewMatrix(const Transformation3d &transformation)
Interface for the creation of GUIs with the GUI toolkit of the IVT.
void MouseUp(WIDGET_HANDLE widget, int button, int x, int y)
GLenum GLsizei width
Definition: glext.h:3122
GLenum GLsizei GLsizei height
Definition: glext.h:3132
GLenum GLint GLint y
Definition: glext.h:3125
void MouseDown(WIDGET_HANDLE widget, int button, int x, int y)
void ValueChanged(WIDGET_HANDLE widget, int value)
Interface for the event mechanism of GUIs using the GUI toolkit of the IVT.
Data structure for the representation of a 3D rigid body transformation.
Definition: Math3d.h:105


asr_ivt
Author(s): Allgeyer Tobias, Hutmacher Robin, Kleinert Daniel, Meißner Pascal, Scholz Jonas, Stöckle Patrick
autogenerated on Mon Dec 2 2019 03:47:28