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void | Math3d::AddMatMat (const Mat3d &matrix1, const Mat3d &matrix2, Mat3d &matrix) |
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void | Math3d::AddToMat (Mat3d &matrix, const Mat3d &matrixToAdd) |
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void | Math3d::AddToVec (Vec3d &vec, const Vec3d &vectorToAdd) |
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void | Math3d::AddVecVec (const Vec3d &vector1, const Vec3d &vector2, Vec3d &result) |
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float | Math3d::Angle (const Vec3d &vector1, const Vec3d &vector2) |
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float | Math3d::Angle (const Vec3d &vector1, const Vec3d &vector2, const Vec3d &axis) |
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void | Math3d::Average (const Vec3d &vector1, const Vec3d &vector2, Vec3d &result) |
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void | Math3d::CrossProduct (const Vec3d &vector1, const Vec3d &vector2, Vec3d &result) |
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float | Math3d::Det (const Mat3d &matrix) |
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float | Math3d::Distance (const Vec3d &vector1, const Vec3d &vector2) |
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float | Math3d::EvaluateForm (const Vec3d &matrix1, const Mat3d &matrix2) |
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void | Math3d::GetAxisAndAngle (const Mat3d &R, Vec3d &axis, float &angle) |
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void | Math3d::Invert (const Mat3d &matrix, Mat3d &result) |
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void | Math3d::Invert (const Transformation3d &input, Transformation3d &result) |
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float | Math3d::Length (const Vec3d &vec) |
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bool | Math3d::LoadFromFile (Vec3d &vector, const char *pFilePath) |
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bool | Math3d::LoadFromFile (Mat3d &matrix, const char *pFilePath) |
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bool | Math3d::LoadFromFile (Transformation3d &transformation, const char *pFilePath) |
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void | Math3d::Mean (const CVec3dArray &vectorList, Vec3d &result) |
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void | Math3d::Mean (const Vec3d *pVectors, int nVectors, Vec3d &result) |
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void | Math3d::MulMatMat (const Mat3d &matrix1, const Mat3d &matrix2, Mat3d &result) |
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void | Math3d::MulMatScalar (const Mat3d &matrix, float scalar, Mat3d &result) |
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void | Math3d::MulMatVec (const Mat3d &matrix, const Vec3d &vec, Vec3d &result) |
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void | Math3d::MulMatVec (const Mat3d &matrix, const Vec3d &vector1, const Vec3d &vector2, Vec3d &result) |
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void | Math3d::MulQuatQuat (const Quaternion &quat1, const Quaternion &quat2, Quaternion &result) |
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void | Math3d::MulTransTrans (const Transformation3d &transformation1, const Transformation3d &transformation2, Transformation3d &result) |
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void | Math3d::MulTransVec (const Transformation3d &transformation, const Vec3d &vec, Vec3d &result) |
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void | Math3d::MulVecScalar (const Vec3d &vec, float scalar, Vec3d &result) |
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void | Math3d::MulVecTransposedVec (const Vec3d &vector1, const Vec3d &vector2, Mat3d &result) |
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void | Math3d::NormalizeVec (Vec3d &vec) |
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void | Math3d::RotateVec (const Vec3d &vec, const Vec3d &rotation, Vec3d &result) |
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void | Math3d::RotateVecAngleAxis (const Vec3d &vec, const Vec3d &axis, float theta, Vec3d &result) |
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void | Math3d::RotateVecQuaternion (const Vec3d &vec, const Vec3d &axis, float theta, Vec3d &result) |
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void | Math3d::RotateVecYZX (const Vec3d &vec, const Vec3d &rotation, Vec3d &result) |
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bool | Math3d::SaveToFile (const Vec3d &vector, const char *pFilePath) |
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bool | Math3d::SaveToFile (const Mat3d &matrix, const char *pFilePath) |
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bool | Math3d::SaveToFile (const Transformation3d &transformation, const char *pFilePath) |
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float | Math3d::ScalarProduct (const Vec3d &vector1, const Vec3d &vector2) |
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void | Math3d::SetMat (Mat3d &matrix, float r1, float r2, float r3, float r4, float r5, float r6, float r7, float r8, float r9) |
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void | Math3d::SetMat (Mat3d &matrix, const Mat3d &sourceMatrix) |
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void | Math3d::SetRotationMat (Mat3d &matrix, const Vec3d &axis, float theta) |
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void | Math3d::SetRotationMat (Mat3d &matrix, float alpha, float beta, float gamma) |
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void | Math3d::SetRotationMat (Mat3d &matrix, const Vec3d &rotation) |
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void | Math3d::SetRotationMatAxis (Mat3d &matrix, const Vec3d &axis, float theta) |
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void | Math3d::SetRotationMatX (Mat3d &matrix, float theta) |
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void | Math3d::SetRotationMatY (Mat3d &matrix, float theta) |
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void | Math3d::SetRotationMatYZX (Mat3d &matrix, const Vec3d &rotation) |
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void | Math3d::SetRotationMatZ (Mat3d &matrix, float theta) |
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void | Math3d::SetTransformation (Transformation3d &transformation, const Vec3d &rotation, const Vec3d &translation) |
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void | Math3d::SetTransformation (Transformation3d &transformation, const Transformation3d &sourceTransformation) |
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void | Math3d::SetVec (Vec3d &vec, float x, float y, float z) |
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void | Math3d::SetVec (Vec3d &vec, const Vec3d &sourceVector) |
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float | Math3d::SquaredDistance (const Vec3d &vector1, const Vec3d &vector2) |
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float | Math3d::SquaredLength (const Vec3d &vec) |
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void | Math3d::SubtractFromVec (Vec3d &vec, const Vec3d &vectorToSubtract) |
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void | Math3d::SubtractMatMat (const Mat3d &matrix1, const Mat3d &matrix2, Mat3d &result) |
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void | Math3d::SubtractVecVec (const Vec3d &vector1, const Vec3d &vector2, Vec3d &result) |
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void | Math3d::TransformVec (const Vec3d &vec, const Vec3d &rotation, const Vec3d &translation, Vec3d &result) |
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void | Math3d::TransformVecYZX (const Vec3d &vec, const Vec3d &rotation, const Vec3d &translation, Vec3d &result) |
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void | Math3d::Transpose (const Mat3d &matrix, Mat3d &result) |
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