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00019 #include <Box2D/Dynamics/Contacts/b2Contact.h>
00020 #include <Box2D/Dynamics/Contacts/b2CircleContact.h>
00021 #include <Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h>
00022 #include <Box2D/Dynamics/Contacts/b2PolygonContact.h>
00023 #include <Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h>
00024 #include <Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h>
00025 #include <Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h>
00026 #include <Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h>
00027 #include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
00028
00029 #include <Box2D/Collision/b2Collision.h>
00030 #include <Box2D/Collision/b2TimeOfImpact.h>
00031 #include <Box2D/Collision/Shapes/b2Shape.h>
00032 #include <Box2D/Common/b2BlockAllocator.h>
00033 #include <Box2D/Dynamics/b2Body.h>
00034 #include <Box2D/Dynamics/b2Fixture.h>
00035 #include <Box2D/Dynamics/b2World.h>
00036
00037 b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
00038 bool b2Contact::s_initialized = false;
00039
00040 void b2Contact::InitializeRegisters()
00041 {
00042 AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle);
00043 AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle);
00044 AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon);
00045 AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle);
00046 AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon);
00047 AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle);
00048 AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon);
00049 }
00050
00051 void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn,
00052 b2Shape::Type type1, b2Shape::Type type2)
00053 {
00054 b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
00055 b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
00056
00057 s_registers[type1][type2].createFcn = createFcn;
00058 s_registers[type1][type2].destroyFcn = destoryFcn;
00059 s_registers[type1][type2].primary = true;
00060
00061 if (type1 != type2)
00062 {
00063 s_registers[type2][type1].createFcn = createFcn;
00064 s_registers[type2][type1].destroyFcn = destoryFcn;
00065 s_registers[type2][type1].primary = false;
00066 }
00067 }
00068
00069 b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
00070 {
00071 if (s_initialized == false)
00072 {
00073 InitializeRegisters();
00074 s_initialized = true;
00075 }
00076
00077 b2Shape::Type type1 = fixtureA->GetType();
00078 b2Shape::Type type2 = fixtureB->GetType();
00079
00080 b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
00081 b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
00082
00083 b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn;
00084 if (createFcn)
00085 {
00086 if (s_registers[type1][type2].primary)
00087 {
00088 return createFcn(fixtureA, indexA, fixtureB, indexB, allocator);
00089 }
00090 else
00091 {
00092 return createFcn(fixtureB, indexB, fixtureA, indexA, allocator);
00093 }
00094 }
00095 else
00096 {
00097 return NULL;
00098 }
00099 }
00100
00101 void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
00102 {
00103 b2Assert(s_initialized == true);
00104
00105 b2Fixture* fixtureA = contact->m_fixtureA;
00106 b2Fixture* fixtureB = contact->m_fixtureB;
00107
00108 if (contact->m_manifold.pointCount > 0 &&
00109 fixtureA->IsSensor() == false &&
00110 fixtureB->IsSensor() == false)
00111 {
00112 fixtureA->GetBody()->SetAwake(true);
00113 fixtureB->GetBody()->SetAwake(true);
00114 }
00115
00116 b2Shape::Type typeA = fixtureA->GetType();
00117 b2Shape::Type typeB = fixtureB->GetType();
00118
00119 b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
00120 b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
00121
00122 b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
00123 destroyFcn(contact, allocator);
00124 }
00125
00126 b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB)
00127 {
00128 m_flags = e_enabledFlag;
00129
00130 m_fixtureA = fA;
00131 m_fixtureB = fB;
00132
00133 m_indexA = indexA;
00134 m_indexB = indexB;
00135
00136 m_manifold.pointCount = 0;
00137
00138 m_prev = NULL;
00139 m_next = NULL;
00140
00141 m_nodeA.contact = NULL;
00142 m_nodeA.prev = NULL;
00143 m_nodeA.next = NULL;
00144 m_nodeA.other = NULL;
00145
00146 m_nodeB.contact = NULL;
00147 m_nodeB.prev = NULL;
00148 m_nodeB.next = NULL;
00149 m_nodeB.other = NULL;
00150
00151 m_toiCount = 0;
00152
00153 m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
00154 m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
00155
00156 m_tangentSpeed = 0.0f;
00157 }
00158
00159
00160
00161 void b2Contact::Update(b2ContactListener* listener)
00162 {
00163 b2Manifold oldManifold = m_manifold;
00164
00165
00166 m_flags |= e_enabledFlag;
00167
00168 bool touching = false;
00169 bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag;
00170
00171 bool sensorA = m_fixtureA->IsSensor();
00172 bool sensorB = m_fixtureB->IsSensor();
00173 bool sensor = sensorA || sensorB;
00174
00175 b2Body* bodyA = m_fixtureA->GetBody();
00176 b2Body* bodyB = m_fixtureB->GetBody();
00177 const b2Transform& xfA = bodyA->GetTransform();
00178 const b2Transform& xfB = bodyB->GetTransform();
00179
00180
00181 if (sensor)
00182 {
00183 const b2Shape* shapeA = m_fixtureA->GetShape();
00184 const b2Shape* shapeB = m_fixtureB->GetShape();
00185 touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
00186
00187
00188 m_manifold.pointCount = 0;
00189 }
00190 else
00191 {
00192 Evaluate(&m_manifold, xfA, xfB);
00193 touching = m_manifold.pointCount > 0;
00194
00195
00196
00197 for (int32 i = 0; i < m_manifold.pointCount; ++i)
00198 {
00199 b2ManifoldPoint* mp2 = m_manifold.points + i;
00200 mp2->normalImpulse = 0.0f;
00201 mp2->tangentImpulse = 0.0f;
00202 b2ContactID id2 = mp2->id;
00203
00204 for (int32 j = 0; j < oldManifold.pointCount; ++j)
00205 {
00206 b2ManifoldPoint* mp1 = oldManifold.points + j;
00207
00208 if (mp1->id.key == id2.key)
00209 {
00210 mp2->normalImpulse = mp1->normalImpulse;
00211 mp2->tangentImpulse = mp1->tangentImpulse;
00212 break;
00213 }
00214 }
00215 }
00216
00217 if (touching != wasTouching)
00218 {
00219 bodyA->SetAwake(true);
00220 bodyB->SetAwake(true);
00221 }
00222 }
00223
00224 if (touching)
00225 {
00226 m_flags |= e_touchingFlag;
00227 }
00228 else
00229 {
00230 m_flags &= ~e_touchingFlag;
00231 }
00232
00233 if (wasTouching == false && touching == true && listener)
00234 {
00235 listener->BeginContact(this);
00236 }
00237
00238 if (wasTouching == true && touching == false && listener)
00239 {
00240 listener->EndContact(this);
00241 }
00242
00243 if (sensor == false && touching && listener)
00244 {
00245 listener->PreSolve(this, &oldManifold);
00246 }
00247 }