The SequenceNode is used to execute a sequence of children. If any child returns RUNNING, previous children will be ticked again. More...
#include <sequence_node.h>
Public Member Functions | |
SequenceNode (const std::string &name) | |
virtual | ~SequenceNode () override |
Private Member Functions | |
virtual BT::NodeStatus | tick () override |
Method to be implemented by the user. |
The SequenceNode is used to execute a sequence of children. If any child returns RUNNING, previous children will be ticked again.
Definition at line 34 of file sequence_node.h.
BT::SequenceNode::SequenceNode | ( | const std::string & | name | ) |
Definition at line 18 of file sequence_node.cpp.
virtual BT::SequenceNode::~SequenceNode | ( | ) | [override, virtual] |
NodeStatus BT::SequenceNode::tick | ( | ) | [override, private, virtual] |
Method to be implemented by the user.
Implements BT::TreeNode.
Definition at line 24 of file sequence_node.cpp.