sequence_node.cpp
Go to the documentation of this file.
00001 /* Copyright (C) 2015-2018 Michele Colledanchise -  All Rights Reserved
00002  * Copyright (C) 2018 Davide Faconti -  All Rights Reserved
00003 *
00004 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00005 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00006 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00007 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00008 *
00009 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00010 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00011 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00012 */
00013 
00014 #include "behaviortree_cpp/controls/sequence_node.h"
00015 
00016 namespace BT
00017 {
00018 SequenceNode::SequenceNode(const std::string& name)
00019   : ControlNode::ControlNode(name, NodeParameters())
00020 {
00021     setRegistrationName("Sequence");
00022 }
00023 
00024 NodeStatus SequenceNode::tick()
00025 {
00026     const unsigned children_count = children_nodes_.size();
00027 
00028     setStatus(NodeStatus::RUNNING);
00029 
00030     for (unsigned int index = 0; index < children_count; index++)
00031     {
00032         TreeNode* child_node = children_nodes_[index];
00033         const NodeStatus child_status = child_node->executeTick();
00034 
00035         switch (child_status)
00036         {
00037             case NodeStatus::RUNNING:
00038             {
00039                 return child_status;
00040             }
00041             case NodeStatus::FAILURE:
00042             {
00043                 haltChildren(0);
00044                 return child_status;
00045             }
00046             case NodeStatus::SUCCESS:
00047             {
00048                 // continue;
00049             }
00050             break;
00051 
00052             case NodeStatus::IDLE:
00053             {
00054                 throw std::runtime_error("This is not supposed to happen");
00055             }
00056         }   // end switch
00057     }       // end for loop
00058 
00059     haltChildren(0);
00060     return NodeStatus::SUCCESS;
00061 }
00062 }


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Feb 2 2019 03:50:10