#include <uwsim/BulletPhysics.h>
Go to the source code of this file.
Classes | |
class | MirrorMotionState |
class | MyMotionState |
Functions | |
unsigned int | objectsCollidesWith (COL_EVERYTHING) |
void | postTickCallback (btDynamicsWorld *world, btScalar timeStep) |
void | preTickCallback (btDynamicsWorld *world, btScalar timeStep) |
unsigned int | vehicleCollidesWith (COL_OBJECTS) |
unsigned int objectsCollidesWith | ( | COL_EVERYTHING | ) |
void postTickCallback | ( | btDynamicsWorld * | world, |
btScalar | timeStep | ||
) |
Definition at line 176 of file BulletPhysics.cpp.
void preTickCallback | ( | btDynamicsWorld * | world, |
btScalar | timeStep | ||
) |
Definition at line 169 of file BulletPhysics.cpp.
unsigned int vehicleCollidesWith | ( | COL_OBJECTS | ) |