#include <uwsim/BulletPhysics.h>
Go to the source code of this file.
Classes | |
| class | MirrorMotionState |
| class | MyMotionState |
Functions | |
| unsigned int | objectsCollidesWith (COL_EVERYTHING) |
| void | postTickCallback (btDynamicsWorld *world, btScalar timeStep) |
| void | preTickCallback (btDynamicsWorld *world, btScalar timeStep) |
| unsigned int | vehicleCollidesWith (COL_OBJECTS) |
| unsigned int objectsCollidesWith | ( | COL_EVERYTHING | ) |
| void postTickCallback | ( | btDynamicsWorld * | world, |
| btScalar | timeStep | ||
| ) |
Definition at line 176 of file BulletPhysics.cpp.
| void preTickCallback | ( | btDynamicsWorld * | world, |
| btScalar | timeStep | ||
| ) |
Definition at line 169 of file BulletPhysics.cpp.
| unsigned int vehicleCollidesWith | ( | COL_OBJECTS | ) |