| bodies::Body | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |
| bodies::BodyVector | A vector of Body objects |
| bodies::BoundingCylinder | Definition of a cylinder |
| bodies::BoundingSphere | Definition of a sphere that bounds another object |
| bodies::Box | Definition of a box |
| shapes::Box | Definition of a box Aligned with the XYZ axes |
| shapes::Cone | Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base |
| bodies::ConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |
| bodies::Cylinder | Definition of a cylinder |
| shapes::Cylinder | Definition of a cylinder Length is along z axis. Origin is at center of mass |
| bodies::detail::intersc | |
| bodies::detail::interscOrder | |
| shapes::Mesh | Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin |
| bodies::ConvexMesh::MeshData | |
| shapes::OcTree | Representation of an octomap::OcTree as a Shape |
| shapes::Plane | Definition of a plane with equation ax + by + cz + d = 0 |
| shapes::Shape | A basic definition of a shape. Shapes are considered centered at origin |
| bodies::Sphere | Definition of a sphere |
| shapes::Sphere | Definition of a sphere |