Definition of a cylinder. More...
#include <bodies.h>

| Public Member Functions | |
| virtual BodyPtr | cloneAt (const Eigen::Affine3d &pose, double padding, double scale) const | 
| Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around. | |
| virtual void | computeBoundingCylinder (BoundingCylinder &cylinder) const | 
| Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. | |
| virtual void | computeBoundingSphere (BoundingSphere &sphere) const | 
| Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. | |
| virtual double | computeVolume () const | 
| Compute the volume of the body. This method includes changes induced by scaling and padding. | |
| virtual bool | containsPoint (const Eigen::Vector3d &p, bool verbose=false) const | 
| Check if a point is inside the body. | |
| Cylinder () | |
| Cylinder (const shapes::Shape *shape) | |
| virtual std::vector< double > | getDimensions () const | 
| Get the radius & length of the cylinder. | |
| virtual bool | intersectsRay (const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=NULL, unsigned int count=0) const | 
| Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. | |
| virtual bool | samplePointInside (random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result) | 
| Sample a point that is included in the body using a given random number generator. Sometimes multiple attempts need to be generated; the function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result. | |
| virtual | ~Cylinder () | 
| Protected Member Functions | |
| virtual void | updateInternalData () | 
| This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date. | |
| virtual void | useDimensions (const shapes::Shape *shape) | 
| Depending on the shape, this function copies the relevant data to the body. | |
| Protected Attributes | |
| Eigen::Vector3d | center_ | 
| double | d1_ | 
| double | d2_ | 
| double | length2_ | 
| double | length_ | 
| Eigen::Vector3d | normalB1_ | 
| Eigen::Vector3d | normalB2_ | 
| Eigen::Vector3d | normalH_ | 
| double | radius2_ | 
| double | radius_ | 
| double | radiusB_ | 
| double | radiusBSqr_ | 
| double | radiusU_ | 
| bodies::Cylinder::Cylinder | ( | ) |  [inline] | 
| bodies::Cylinder::Cylinder | ( | const shapes::Shape * | shape | ) |  [inline] | 
| virtual bodies::Cylinder::~Cylinder | ( | ) |  [inline, virtual] | 
| boost::shared_ptr< bodies::Body > bodies::Cylinder::cloneAt | ( | const Eigen::Affine3d & | pose, | 
| double | padding, | ||
| double | scaling | ||
| ) | const  [virtual] | 
Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around.
Implements bodies::Body.
Definition at line 326 of file bodies.cpp.
| void bodies::Cylinder::computeBoundingCylinder | ( | BoundingCylinder & | cylinder | ) | const  [virtual] | 
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 349 of file bodies.cpp.
| void bodies::Cylinder::computeBoundingSphere | ( | BoundingSphere & | sphere | ) | const  [virtual] | 
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 343 of file bodies.cpp.
| double bodies::Cylinder::computeVolume | ( | ) | const  [virtual] | 
Compute the volume of the body. This method includes changes induced by scaling and padding.
Implements bodies::Body.
Definition at line 338 of file bodies.cpp.
| bool bodies::Cylinder::containsPoint | ( | const Eigen::Vector3d & | p, | 
| bool | verbose = false | ||
| ) | const  [virtual] | 
Check if a point is inside the body.
Implements bodies::Body.
Definition at line 258 of file bodies.cpp.
| std::vector< double > bodies::Cylinder::getDimensions | ( | ) | const  [virtual] | 
Get the radius & length of the cylinder.
Implements bodies::Body.
Definition at line 284 of file bodies.cpp.
| bool bodies::Cylinder::intersectsRay | ( | const Eigen::Vector3d & | origin, | 
| const Eigen::Vector3d & | dir, | ||
| EigenSTL::vector_Vector3d * | intersections = NULL, | ||
| unsigned int | count = 0 | ||
| ) | const  [virtual] | 
Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned.
Implements bodies::Body.
Definition at line 356 of file bodies.cpp.
| bool bodies::Cylinder::samplePointInside | ( | random_numbers::RandomNumberGenerator & | rng, | 
| unsigned int | max_attempts, | ||
| Eigen::Vector3d & | result | ||
| ) |  [virtual] | 
Sample a point that is included in the body using a given random number generator. Sometimes multiple attempts need to be generated; the function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result.
Reimplemented from bodies::Body.
Definition at line 311 of file bodies.cpp.
| void bodies::Cylinder::updateInternalData | ( | ) |  [protected, virtual] | 
This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date.
Implements bodies::Body.
Definition at line 292 of file bodies.cpp.
| void bodies::Cylinder::useDimensions | ( | const shapes::Shape * | shape | ) |  [protected, virtual] | 
Depending on the shape, this function copies the relevant data to the body.
Implements bodies::Body.
Definition at line 278 of file bodies.cpp.
| Eigen::Vector3d bodies::Cylinder::center_  [protected] | 
| double bodies::Cylinder::d1_  [protected] | 
| double bodies::Cylinder::d2_  [protected] | 
| double bodies::Cylinder::length2_  [protected] | 
| double bodies::Cylinder::length_  [protected] | 
| Eigen::Vector3d bodies::Cylinder::normalB1_  [protected] | 
| Eigen::Vector3d bodies::Cylinder::normalB2_  [protected] | 
| Eigen::Vector3d bodies::Cylinder::normalH_  [protected] | 
| double bodies::Cylinder::radius2_  [protected] | 
| double bodies::Cylinder::radius_  [protected] | 
| double bodies::Cylinder::radiusB_  [protected] | 
| double bodies::Cylinder::radiusBSqr_  [protected] | 
| double bodies::Cylinder::radiusU_  [protected] |