Paints the information about the tracked skeletons. More...
#include <SkeletonPainter.h>
Public Slots | |
virtual void | processMessage (Message *newMessage) |
Process an incoming message. | |
Public Member Functions | |
virtual void | paint (float next2DLayer) |
Paint everything using OpenGL. | |
SkeletonPainter () | |
The constructor. | |
~SkeletonPainter () | |
The destructor. | |
Private Attributes | |
SceneGraph | m_SkeletonModel |
std::vector< SceneGraph > | m_TrackedSkeletons |
Paints the information about the tracked skeletons.
Definition at line 26 of file SkeletonPainter.h.
The constructor.
The destructor.
virtual void SkeletonPainter::paint | ( | float | next2DLayer | ) | [virtual] |
Paint everything using OpenGL.
Implements PainterPlugin.
virtual void SkeletonPainter::processMessage | ( | Message * | newMessage | ) | [virtual, slot] |
Process an incoming message.
SceneGraph SkeletonPainter::m_SkeletonModel [private] |
Definition at line 48 of file SkeletonPainter.h.
std::vector<SceneGraph> SkeletonPainter::m_TrackedSkeletons [private] |
Definition at line 47 of file SkeletonPainter.h.