Paints arrows representing the SLAM particles. More...
#include <ParticlePainter.h>
Public Slots | |
virtual void | processMessage (Message *newMessage) |
Process an incoming message. | |
Public Member Functions | |
virtual void | paint (float next2DLayer) |
Paint everything using OpenGL. | |
ParticlePainter () | |
The constructor. | |
~ParticlePainter () | |
The destructor. | |
Private Attributes | |
std::vector < ParticleDataM::ParticleData > | m_ParticleData |
Paints arrows representing the SLAM particles.
Definition at line 25 of file ParticlePainter.h.
The constructor.
The destructor.
virtual void ParticlePainter::paint | ( | float | next2DLayer | ) | [virtual] |
Paint everything using OpenGL.
Implements PainterPlugin.
virtual void ParticlePainter::processMessage | ( | Message * | newMessage | ) | [virtual, slot] |
Process an incoming message.
std::vector<ParticleDataM::ParticleData> ParticlePainter::m_ParticleData [private] |
Definition at line 47 of file ParticlePainter.h.