#include <collision_proximity_types.h>
Public Member Functions | |
BodyDecomposition (const std::string &object_name, const shapes::Shape *shape, double resolution, double padding=0.01) | |
const bodies::Body * | getBody () const |
const std::vector< tf::Vector3 > & | getCollisionPoints () const |
const std::vector < CollisionSphere > & | getCollisionSpheres () const |
void | updatePointsPose (const tf::Transform &linkTransform) |
void | updatePose (const tf::Transform &linkTransform) |
void | updateSpheresPose (const tf::Transform &linkTransform) |
~BodyDecomposition () | |
Public Attributes | |
tf::Transform | relative_cylinder_pose_ |
Private Attributes | |
bodies::Body * | body_ |
std::vector< CollisionSphere > | collision_spheres_ |
std::string | object_name_ |
std::vector< tf::Vector3 > | posed_collision_points_ |
std::vector< tf::Vector3 > | relative_collision_points_ |
Friends | |
class | BodyDecompositionVector |
Definition at line 131 of file collision_proximity_types.h.
collision_proximity::BodyDecomposition::BodyDecomposition | ( | const std::string & | object_name, |
const shapes::Shape * | shape, | ||
double | resolution, | ||
double | padding = 0.01 |
||
) |
Definition at line 129 of file collision_proximity_types.cpp.
Definition at line 143 of file collision_proximity_types.cpp.
const bodies::Body* collision_proximity::BodyDecomposition::getBody | ( | ) | const [inline] |
Definition at line 160 of file collision_proximity_types.h.
const std::vector<tf::Vector3>& collision_proximity::BodyDecomposition::getCollisionPoints | ( | ) | const [inline] |
Definition at line 155 of file collision_proximity_types.h.
const std::vector<CollisionSphere>& collision_proximity::BodyDecomposition::getCollisionSpheres | ( | ) | const [inline] |
Definition at line 150 of file collision_proximity_types.h.
void collision_proximity::BodyDecomposition::updatePointsPose | ( | const tf::Transform & | linkTransform | ) |
Definition at line 157 of file collision_proximity_types.cpp.
void collision_proximity::BodyDecomposition::updatePose | ( | const tf::Transform & | linkTransform | ) |
Definition at line 167 of file collision_proximity_types.cpp.
void collision_proximity::BodyDecomposition::updateSpheresPose | ( | const tf::Transform & | linkTransform | ) |
Definition at line 148 of file collision_proximity_types.cpp.
friend class BodyDecompositionVector [friend] |
Definition at line 133 of file collision_proximity_types.h.
Definition at line 169 of file collision_proximity_types.h.
std::vector<CollisionSphere> collision_proximity::BodyDecomposition::collision_spheres_ [private] |
Definition at line 171 of file collision_proximity_types.h.
std::string collision_proximity::BodyDecomposition::object_name_ [private] |
Definition at line 167 of file collision_proximity_types.h.
std::vector<tf::Vector3> collision_proximity::BodyDecomposition::posed_collision_points_ [private] |
Definition at line 173 of file collision_proximity_types.h.
std::vector<tf::Vector3> collision_proximity::BodyDecomposition::relative_collision_points_ [private] |
Definition at line 172 of file collision_proximity_types.h.
Definition at line 141 of file collision_proximity_types.h.