fluid_pressure_display.cpp
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29 
30 #include <OgreSceneNode.h>
31 #include <OgreSceneManager.h>
32 
33 #include <ros/time.h>
34 
37 #include <rviz/display_context.h>
38 #include <rviz/frame_manager.h>
41 #include <rviz/validate_floats.h>
42 
43 #include "fluid_pressure_display.h"
44 
45 namespace rviz
46 {
48 {
49 }
50 
52 {
54  delete point_cloud_common_;
55 }
56 
58 {
59  // Use the threaded queue for processing of incoming messages
61 
64 
65  // Set correct initial values
66  subProp("Channel Name")->setValue("fluid_pressure");
67  subProp("Autocompute Intensity Bounds")->setValue(false);
68  subProp("Min Intensity")->setValue(98000); // Typical 'low' atmosphereic pressure in Pascal
69  subProp("Max Intensity")->setValue(105000); // Typica 'high' atmosphereic pressure in Pascal
70 }
71 
72 void FluidPressureDisplay::processMessage(const sensor_msgs::FluidPressureConstPtr& msg)
73 {
74  // Filter any nan values out of the cloud. Any nan values that make it through to PointCloudBase
75  // will get their points put off in lala land, but it means they still do get processed/rendered
76  // which can be a big performance hit
77  sensor_msgs::PointCloud2Ptr filtered(new sensor_msgs::PointCloud2);
78 
79  // Create fields
80  sensor_msgs::PointField x;
81  x.name = "x";
82  x.offset = 0;
83  x.datatype = sensor_msgs::PointField::FLOAT32;
84  x.count = 1;
85  sensor_msgs::PointField y;
86  y.name = "y";
87  y.offset = 4;
88  y.datatype = sensor_msgs::PointField::FLOAT32;
89  y.count = 1;
90  sensor_msgs::PointField z;
91  z.name = "z";
92  z.offset = 8;
93  z.datatype = sensor_msgs::PointField::FLOAT32;
94  z.count = 1;
95  sensor_msgs::PointField fluid_pressure;
96  fluid_pressure.name = "fluid_pressure";
97  fluid_pressure.offset = 12;
98  fluid_pressure.datatype = sensor_msgs::PointField::FLOAT64;
99  fluid_pressure.count = 1;
100 
101  // Create pointcloud from message
102  filtered->header = msg->header;
103  filtered->fields.push_back(x);
104  filtered->fields.push_back(y);
105  filtered->fields.push_back(z);
106  filtered->fields.push_back(fluid_pressure);
107  filtered->data.resize(20);
108  const float zero_float = 0.0; // FluidPressure is always on its tf frame
109  memcpy(&filtered->data[x.offset], &zero_float, 4);
110  memcpy(&filtered->data[y.offset], &zero_float, 4);
111  memcpy(&filtered->data[z.offset], &zero_float, 4);
112  memcpy(&filtered->data[fluid_pressure.offset], &msg->fluid_pressure, 8);
113  filtered->height = 1;
114  filtered->width = 1;
115  filtered->is_bigendian = false;
116  filtered->point_step = 20;
117  filtered->row_step = 1;
118 
119  // Give to point_cloud_common to draw
120  point_cloud_common_->addMessage(filtered);
121 }
122 
123 
124 void FluidPressureDisplay::update(float wall_dt, float ros_dt)
125 {
126  point_cloud_common_->update(wall_dt, ros_dt);
127 
128  // Hide unneeded properties
129  subProp("Position Transformer")->hide();
130  subProp("Color Transformer")->hide();
131  subProp("Channel Name")->hide();
132  subProp("Autocompute Intensity Bounds")->hide();
133 }
134 
136 {
137  MFDClass::reset();
139 }
140 
141 } // namespace rviz
142 
rviz::FluidPressureDisplay
Displays an FluidPressure message of type sensor_msgs::FluidPressure.
Definition: fluid_pressure_display.h:48
rviz::MessageFilterDisplay< sensor_msgs::FluidPressure >::reset
void reset() override
Definition: message_filter_display.h:125
validate_floats.h
rviz::FluidPressureDisplay::update
void update(float wall_dt, float ros_dt) override
Called periodically by the visualization manager.
Definition: fluid_pressure_display.cpp:124
frame_manager.h
rviz::MessageFilterDisplay< sensor_msgs::FluidPressure >::unsubscribe
virtual void unsubscribe()
Definition: message_filter_display.h:177
rviz::PointCloudCommon::initialize
void initialize(DisplayContext *context, Ogre::SceneNode *scene_node)
Definition: point_cloud_common.cpp:366
rviz::PointCloudCommon::update
void update(float wall_dt, float ros_dt)
Definition: point_cloud_common.cpp:520
rviz::FluidPressureDisplay::onInitialize
void onInitialize() override
Do initialization. Overridden from MessageFilterDisplay.
Definition: fluid_pressure_display.cpp:57
time.h
point_cloud_common.h
int_property.h
point_cloud.h
rviz::DisplayContext::getThreadedQueue
virtual ros::CallbackQueueInterface * getThreadedQueue()=0
Return a CallbackQueue using a different thread than the main GUI one.
rviz::Property::subProp
virtual Property * subProp(const QString &sub_name)
Return the first child Property with the given name, or the FailureProperty if no child has the name.
Definition: property.cpp:179
rviz::PointCloudCommon::addMessage
void addMessage(const sensor_msgs::PointCloudConstPtr &cloud)
Definition: point_cloud_common.cpp:939
rviz::FluidPressureDisplay::processMessage
void processMessage(const sensor_msgs::FluidPressureConstPtr &msg) override
Process a single message. Overridden from MessageFilterDisplay.
Definition: fluid_pressure_display.cpp:72
rviz::FluidPressureDisplay::FluidPressureDisplay
FluidPressureDisplay()
Definition: fluid_pressure_display.cpp:47
rviz::Display
Definition: display.h:63
rviz::Property::hide
void hide()
Hide this Property in any PropertyTreeWidgets.
Definition: property.h:462
PLUGINLIB_EXPORT_CLASS
#define PLUGINLIB_EXPORT_CLASS(class_type, base_class_type)
rviz::Property::setValue
virtual bool setValue(const QVariant &new_value)
Set the new value for this property. Returns true if the new value is different from the old value,...
Definition: property.cpp:134
rviz
Definition: add_display_dialog.cpp:54
rviz::Display::scene_node_
Ogre::SceneNode * scene_node_
The Ogre::SceneNode to hold all 3D scene elements shown by this Display.
Definition: display.h:295
point_cloud_transformers.h
rviz::FluidPressureDisplay::~FluidPressureDisplay
~FluidPressureDisplay() override
Definition: fluid_pressure_display.cpp:51
rviz::PointCloudCommon
Displays a point cloud of type sensor_msgs::PointCloud.
Definition: point_cloud_common.h:84
ros::NodeHandle::setCallbackQueue
void setCallbackQueue(CallbackQueueInterface *queue)
rviz::FluidPressureDisplay::reset
void reset() override
Called to tell the display to clear its state.
Definition: fluid_pressure_display.cpp:135
rviz::MessageFilterDisplay< sensor_msgs::FluidPressure >::onInitialize
void onInitialize() override
Definition: message_filter_display.h:105
rviz::Display::context_
DisplayContext * context_
This DisplayContext pointer is the main connection a Display has into the rest of rviz....
Definition: display.h:287
class_list_macros.hpp
fluid_pressure_display.h
rviz::PointCloudCommon::reset
void reset()
Definition: point_cloud_common.cpp:508
display_context.h
rviz::FluidPressureDisplay::point_cloud_common_
PointCloudCommon * point_cloud_common_
Definition: fluid_pressure_display.h:66
rviz::Display::update_nh_
ros::NodeHandle update_nh_
A NodeHandle whose CallbackQueue is run from the main GUI thread (the "update" thread).
Definition: display.h:300


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Aug 2 2024 08:43:09