pulley_joint.cpp
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
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9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 
12 // The above copyright notice and this permission notice shall be included in all
13 // copies or substantial portions of the Software.
14 
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 // SOFTWARE.
22 
23 #include "test.h"
24 
25 class PulleyJoint : public Test
26 {
27 public:
29  {
30  float y = 16.0f;
31  float L = 12.0f;
32  float a = 1.0f;
33  float b = 2.0f;
34 
35  b2Body* ground = NULL;
36  {
37  b2BodyDef bd;
38  ground = m_world->CreateBody(&bd);
39 
40  b2CircleShape circle;
41  circle.m_radius = 2.0f;
42 
43  circle.m_p.Set(-10.0f, y + b + L);
44  ground->CreateFixture(&circle, 0.0f);
45 
46  circle.m_p.Set(10.0f, y + b + L);
47  ground->CreateFixture(&circle, 0.0f);
48  }
49 
50  {
51 
52  b2PolygonShape shape;
53  shape.SetAsBox(a, b);
54 
55  b2BodyDef bd;
56  bd.type = b2_dynamicBody;
57 
58  //bd.fixedRotation = true;
59  bd.position.Set(-10.0f, y);
60  b2Body* body1 = m_world->CreateBody(&bd);
61  body1->CreateFixture(&shape, 5.0f);
62 
63  bd.position.Set(10.0f, y);
64  b2Body* body2 = m_world->CreateBody(&bd);
65  body2->CreateFixture(&shape, 5.0f);
66 
67  b2PulleyJointDef pulleyDef;
68  b2Vec2 anchor1(-10.0f, y + b);
69  b2Vec2 anchor2(10.0f, y + b);
70  b2Vec2 groundAnchor1(-10.0f, y + b + L);
71  b2Vec2 groundAnchor2(10.0f, y + b + L);
72  pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f);
73 
74  m_joint1 = (b2PulleyJoint*)m_world->CreateJoint(&pulleyDef);
75  }
76  }
77 
78  void Step(Settings& settings) override
79  {
80  Test::Step(settings);
81 
82  float ratio = m_joint1->GetRatio();
83  float L = m_joint1->GetCurrentLengthA() + ratio * m_joint1->GetCurrentLengthB();
84  g_debugDraw.DrawString(5, m_textLine, "L1 + %4.2f * L2 = %4.2f", (float) ratio, (float) L);
86  }
87 
88  static Test* Create()
89  {
90  return new PulleyJoint;
91  }
92 
94 };
95 
96 static int testIndex = RegisterTest("Joints", "Pulley", PulleyJoint::Create);
Test::m_textIncrement
int32 m_textIncrement
Definition: test.h:135
g_debugDraw
DebugDraw g_debugDraw
Definition: draw.cpp:32
NULL
#define NULL
b2PulleyJointDef
Definition: b2_pulley_joint.h:33
b2PulleyJoint::GetCurrentLengthB
float GetCurrentLengthB() const
Get the current length of the segment attached to bodyB.
Definition: b2_pulley_joint.cpp:321
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
b2CircleShape
A solid circle shape.
Definition: b2_circle_shape.h:30
b2Vec2::Set
void Set(float x_, float y_)
Set this vector to some specified coordinates.
Definition: b2_math.h:53
b2Vec2
A 2D column vector.
Definition: b2_math.h:41
f
f
PulleyJoint
Definition: pulley_joint.cpp:25
b2BodyDef::type
b2BodyType type
Definition: b2_body.h:74
b2World::CreateJoint
b2Joint * CreateJoint(const b2JointDef *def)
Definition: b2_world.cpp:220
testIndex
static int testIndex
Definition: pulley_joint.cpp:96
b2_dynamicBody
@ b2_dynamicBody
Definition: b2_body.h:47
DebugDraw::DrawString
void DrawString(int x, int y, const char *string,...)
Definition: draw.cpp:772
b2Shape::m_radius
float m_radius
Definition: b2_shape.h:102
b2PolygonShape::SetAsBox
void SetAsBox(float hx, float hy)
Definition: b2_polygon_shape.cpp:36
b2PulleyJointDef::Initialize
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float ratio)
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
Definition: b2_pulley_joint.cpp:39
b2BodyDef
Definition: b2_body.h:52
PulleyJoint::Create
static Test * Create()
Definition: pulley_joint.cpp:88
Settings
Definition: settings.h:25
b2World::CreateBody
b2Body * CreateBody(const b2BodyDef *def)
Definition: b2_world.cpp:115
b2PolygonShape
Definition: b2_polygon_shape.h:32
RegisterTest
int RegisterTest(const char *category, const char *name, TestCreateFcn *fcn)
Definition: test.cpp:458
Test::m_textLine
int32 m_textLine
Definition: test.h:127
b2PulleyJoint::GetRatio
float GetRatio() const
Get the pulley ratio.
Definition: b2_pulley_joint.cpp:308
PulleyJoint::Step
void Step(Settings &settings) override
Definition: pulley_joint.cpp:78
PulleyJoint::m_joint1
b2PulleyJoint * m_joint1
Definition: pulley_joint.cpp:93
Test
Definition: test.h:80
b2BodyDef::position
b2Vec2 position
Definition: b2_body.h:78
b2PulleyJoint
Definition: b2_pulley_joint.h:84
Test::Step
virtual void Step(Settings &settings)
Definition: test.cpp:278
b2CircleShape::m_p
b2Vec2 m_p
Position.
Definition: b2_circle_shape.h:57
Test::m_world
b2World * m_world
Definition: test.h:128
PulleyJoint::PulleyJoint
PulleyJoint()
Definition: pulley_joint.cpp:28
b2PulleyJoint::GetCurrentLengthA
float GetCurrentLengthA() const
Get the current length of the segment attached to bodyA.
Definition: b2_pulley_joint.cpp:313
b2Body::CreateFixture
b2Fixture * CreateFixture(const b2FixtureDef *def)
Definition: b2_body.cpp:165


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autogenerated on Wed May 28 2025 02:13:08