b2_pulley_joint.h
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
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21 // SOFTWARE.
22 
23 #ifndef B2_PULLEY_JOINT_H
24 #define B2_PULLEY_JOINT_H
25 
26 #include "b2_api.h"
27 #include "b2_joint.h"
28 
29 const float b2_minPulleyLength = 2.0f;
30 
34 {
36  {
38  groundAnchorA.Set(-1.0f, 1.0f);
39  groundAnchorB.Set(1.0f, 1.0f);
40  localAnchorA.Set(-1.0f, 0.0f);
41  localAnchorB.Set(1.0f, 0.0f);
42  lengthA = 0.0f;
43  lengthB = 0.0f;
44  ratio = 1.0f;
45  collideConnected = true;
46  }
47 
49  void Initialize(b2Body* bodyA, b2Body* bodyB,
50  const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
51  const b2Vec2& anchorA, const b2Vec2& anchorB,
52  float ratio);
53 
56 
59 
62 
65 
67  float lengthA;
68 
70  float lengthB;
71 
73  float ratio;
74 };
75 
85 {
86 public:
87  b2Vec2 GetAnchorA() const override;
88  b2Vec2 GetAnchorB() const override;
89 
90  b2Vec2 GetReactionForce(float inv_dt) const override;
91  float GetReactionTorque(float inv_dt) const override;
92 
94  b2Vec2 GetGroundAnchorA() const;
95 
97  b2Vec2 GetGroundAnchorB() const;
98 
100  float GetLengthA() const;
101 
103  float GetLengthB() const;
104 
106  float GetRatio() const;
107 
109  float GetCurrentLengthA() const;
110 
112  float GetCurrentLengthB() const;
113 
115  void Dump() override;
116 
118  void ShiftOrigin(const b2Vec2& newOrigin) override;
119 
120 protected:
121 
122  friend class b2Joint;
123  b2PulleyJoint(const b2PulleyJointDef* data);
124 
125  void InitVelocityConstraints(const b2SolverData& data) override;
126  void SolveVelocityConstraints(const b2SolverData& data) override;
127  bool SolvePositionConstraints(const b2SolverData& data) override;
128 
131  float m_lengthA;
132  float m_lengthB;
133 
134  // Solver shared
137  float m_constant;
138  float m_ratio;
139  float m_impulse;
140 
141  // Solver temp
150  float m_invMassA;
151  float m_invMassB;
152  float m_invIA;
153  float m_invIB;
154  float m_mass;
155 };
156 
157 #endif
b2PulleyJoint::m_groundAnchorA
b2Vec2 m_groundAnchorA
Definition: b2_pulley_joint.h:129
b2_api.h
b2PulleyJointDef::ratio
float ratio
The pulley ratio, used to simulate a block-and-tackle.
Definition: b2_pulley_joint.h:73
b2PulleyJointDef::lengthA
float lengthA
The a reference length for the segment attached to bodyA.
Definition: b2_pulley_joint.h:67
b2Joint::GetReactionTorque
virtual float GetReactionTorque(float inv_dt) const =0
Get the reaction torque on bodyB in N*m.
b2PulleyJointDef
Definition: b2_pulley_joint.h:33
b2PulleyJoint::m_indexA
int32 m_indexA
Definition: b2_pulley_joint.h:142
b2PulleyJoint::m_invMassA
float m_invMassA
Definition: b2_pulley_joint.h:150
b2Joint::SolvePositionConstraints
virtual bool SolvePositionConstraints(const b2SolverData &data)=0
b2PulleyJoint::m_localCenterB
b2Vec2 m_localCenterB
Definition: b2_pulley_joint.h:149
b2SolverData
Solver Data.
Definition: b2_time_step.h:67
b2_joint.h
b2PulleyJoint::m_localAnchorB
b2Vec2 m_localAnchorB
Definition: b2_pulley_joint.h:136
b2PulleyJoint::m_uA
b2Vec2 m_uA
Definition: b2_pulley_joint.h:144
b2PulleyJoint::m_mass
float m_mass
Definition: b2_pulley_joint.h:154
b2Joint::InitVelocityConstraints
virtual void InitVelocityConstraints(const b2SolverData &data)=0
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
b2PulleyJointDef::localAnchorB
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Definition: b2_pulley_joint.h:64
B2_API
#define B2_API
Definition: b2_api.h:49
b2PulleyJointDef::b2PulleyJointDef
b2PulleyJointDef()
Definition: b2_pulley_joint.h:35
b2PulleyJoint::m_localAnchorA
b2Vec2 m_localAnchorA
Definition: b2_pulley_joint.h:135
b2Vec2
A 2D column vector.
Definition: b2_math.h:41
b2Joint::Dump
virtual void Dump()
Dump this joint to the log file.
Definition: b2_joint.h:151
f
f
b2Joint::SolveVelocityConstraints
virtual void SolveVelocityConstraints(const b2SolverData &data)=0
b2PulleyJointDef::groundAnchorA
b2Vec2 groundAnchorA
The first ground anchor in world coordinates. This point never moves.
Definition: b2_pulley_joint.h:55
b2PulleyJointDef::localAnchorA
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
Definition: b2_pulley_joint.h:61
b2Joint::GetAnchorA
virtual b2Vec2 GetAnchorA() const =0
Get the anchor point on bodyA in world coordinates.
b2PulleyJoint::m_lengthB
float m_lengthB
Definition: b2_pulley_joint.h:132
b2Joint
Definition: b2_joint.h:110
b2JointDef
Joint definitions are used to construct joints.
Definition: b2_joint.h:72
b2PulleyJoint::m_lengthA
float m_lengthA
Definition: b2_pulley_joint.h:131
b2PulleyJoint::m_ratio
float m_ratio
Definition: b2_pulley_joint.h:138
b2PulleyJoint::m_invIB
float m_invIB
Definition: b2_pulley_joint.h:153
b2PulleyJointDef::groundAnchorB
b2Vec2 groundAnchorB
The second ground anchor in world coordinates. This point never moves.
Definition: b2_pulley_joint.h:58
b2PulleyJoint::m_rB
b2Vec2 m_rB
Definition: b2_pulley_joint.h:147
b2PulleyJoint::m_impulse
float m_impulse
Definition: b2_pulley_joint.h:139
b2PulleyJoint::m_indexB
int32 m_indexB
Definition: b2_pulley_joint.h:143
b2PulleyJoint::m_constant
float m_constant
Definition: b2_pulley_joint.h:137
b2PulleyJoint::m_groundAnchorB
b2Vec2 m_groundAnchorB
Definition: b2_pulley_joint.h:130
b2PulleyJoint::m_uB
b2Vec2 m_uB
Definition: b2_pulley_joint.h:145
ImGui::Initialize
IMGUI_API void Initialize(ImGuiContext *context)
Definition: imgui.cpp:3473
int32
signed int int32
Definition: b2_types.h:28
b2Joint::ShiftOrigin
virtual void ShiftOrigin(const b2Vec2 &newOrigin)
Shift the origin for any points stored in world coordinates.
Definition: b2_joint.h:154
type
GLenum type
Definition: gl.h:1033
b2PulleyJointDef::lengthB
float lengthB
The a reference length for the segment attached to bodyB.
Definition: b2_pulley_joint.h:70
b2PulleyJoint::m_localCenterA
b2Vec2 m_localCenterA
Definition: b2_pulley_joint.h:148
b2PulleyJoint::m_invIA
float m_invIA
Definition: b2_pulley_joint.h:152
b2PulleyJoint
Definition: b2_pulley_joint.h:84
e_pulleyJoint
@ e_pulleyJoint
Definition: b2_joint.h:41
b2Joint::GetAnchorB
virtual b2Vec2 GetAnchorB() const =0
Get the anchor point on bodyB in world coordinates.
b2PulleyJoint::m_rA
b2Vec2 m_rA
Definition: b2_pulley_joint.h:146
b2PulleyJoint::m_invMassB
float m_invMassB
Definition: b2_pulley_joint.h:151
b2Joint::GetReactionForce
virtual b2Vec2 GetReactionForce(float inv_dt) const =0
Get the reaction force on bodyB at the joint anchor in Newtons.
b2_minPulleyLength
const float b2_minPulleyLength
Definition: b2_pulley_joint.h:29


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autogenerated on Wed May 28 2025 02:13:07