A rigid body. These are created via b2World::CreateBody.
B2_API void b2AngularStiffness(float &stiffness, float &damping, float frequencyHertz, float dampingRatio, const b2Body *bodyA, const b2Body *bodyB)
Utility to compute rotational stiffness values frequency and damping ratio.
b2Fixture * CreateFixture(const b2FixtureDef *def)