externals
box2d
include
box2d
b2_distance_joint.h
Go to the documentation of this file.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_DISTANCE_JOINT_H
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#define B2_DISTANCE_JOINT_H
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#include "
b2_api.h
"
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#include "
b2_joint.h
"
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struct
B2_API
b2DistanceJointDef
:
public
b2JointDef
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{
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b2DistanceJointDef
()
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{
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type
=
e_distanceJoint
;
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localAnchorA.Set(0.0
f
, 0.0
f
);
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localAnchorB.Set(0.0
f
, 0.0
f
);
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length
= 1.0f;
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minLength = 0.0f;
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maxLength = FLT_MAX;
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stiffness = 0.0f;
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damping = 0.0f;
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}
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void
Initialize
(
b2Body
* bodyA,
b2Body
* bodyB,
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const
b2Vec2
& anchorA,
const
b2Vec2
& anchorB);
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b2Vec2
localAnchorA
;
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b2Vec2
localAnchorB
;
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float
length
;
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float
minLength
;
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float
maxLength
;
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float
stiffness
;
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float
damping
;
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};
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class
B2_API
b2DistanceJoint
:
public
b2Joint
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{
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public
:
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b2Vec2
GetAnchorA
()
const override
;
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b2Vec2
GetAnchorB
()
const override
;
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b2Vec2
GetReactionForce
(
float
inv_dt)
const override
;
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float
GetReactionTorque
(
float
inv_dt)
const override
;
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const
b2Vec2
&
GetLocalAnchorA
()
const
{
return
m_localAnchorA; }
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const
b2Vec2
&
GetLocalAnchorB
()
const
{
return
m_localAnchorB; }
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float
GetLength
()
const
{
return
m_length; }
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float
SetLength(
float
length
);
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float
GetMinLength
()
const
{
return
m_minLength; }
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float
SetMinLength(
float
minLength);
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float
GetMaxLength
()
const
{
return
m_maxLength; }
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float
SetMaxLength(
float
maxLength);
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float
GetCurrentLength()
const
;
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void
SetStiffness
(
float
stiffness) { m_stiffness = stiffness; }
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float
GetStiffness
()
const
{
return
m_stiffness; }
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void
SetDamping
(
float
damping) { m_damping = damping; }
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float
GetDamping
()
const
{
return
m_damping; }
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void
Dump
()
override
;
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void
Draw
(
b2Draw
* draw)
const override
;
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protected
:
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friend
class
b2Joint
;
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b2DistanceJoint
(
const
b2DistanceJointDef
* data);
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void
InitVelocityConstraints
(
const
b2SolverData
& data)
override
;
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void
SolveVelocityConstraints
(
const
b2SolverData
& data)
override
;
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bool
SolvePositionConstraints
(
const
b2SolverData
& data)
override
;
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float
m_stiffness
;
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float
m_damping
;
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float
m_bias
;
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float
m_length
;
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float
m_minLength
;
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float
m_maxLength
;
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// Solver shared
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b2Vec2
m_localAnchorA
;
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b2Vec2
m_localAnchorB
;
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float
m_gamma
;
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float
m_impulse
;
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float
m_lowerImpulse
;
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float
m_upperImpulse
;
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// Solver temp
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int32
m_indexA
;
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int32
m_indexB
;
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b2Vec2
m_u
;
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b2Vec2
m_rA
;
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b2Vec2
m_rB
;
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b2Vec2
m_localCenterA
;
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b2Vec2
m_localCenterB
;
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float
m_currentLength
;
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float
m_invMassA
;
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float
m_invMassB
;
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float
m_invIA
;
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float
m_invIB
;
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float
m_softMass
;
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float
m_mass
;
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};
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#endif
b2DistanceJoint::m_localAnchorB
b2Vec2 m_localAnchorB
Definition:
b2_distance_joint.h:153
b2DistanceJoint::m_localCenterA
b2Vec2 m_localCenterA
Definition:
b2_distance_joint.h:165
b2_api.h
b2DistanceJoint::GetLocalAnchorA
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA's origin.
Definition:
b2_distance_joint.h:92
b2Joint::GetReactionTorque
virtual float GetReactionTorque(float inv_dt) const =0
Get the reaction torque on bodyB in N*m.
b2DistanceJoint::m_invMassA
float m_invMassA
Definition:
b2_distance_joint.h:168
b2DistanceJoint::GetLocalAnchorB
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB's origin.
Definition:
b2_distance_joint.h:95
b2DistanceJoint::m_invIB
float m_invIB
Definition:
b2_distance_joint.h:171
b2DistanceJoint::m_mass
float m_mass
Definition:
b2_distance_joint.h:173
b2Joint::SolvePositionConstraints
virtual bool SolvePositionConstraints(const b2SolverData &data)=0
b2DistanceJointDef::localAnchorB
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Definition:
b2_distance_joint.h:56
b2SolverData
Solver Data.
Definition:
b2_time_step.h:67
b2_joint.h
b2DistanceJointDef::damping
float damping
The linear damping in N*s/m.
Definition:
b2_distance_joint.h:71
b2Joint::InitVelocityConstraints
virtual void InitVelocityConstraints(const b2SolverData &data)=0
b2DistanceJointDef::length
float length
The rest length of this joint. Clamped to a stable minimum value.
Definition:
b2_distance_joint.h:59
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2_body.h:128
b2DistanceJoint::m_lowerImpulse
float m_lowerImpulse
Definition:
b2_distance_joint.h:156
b2DistanceJoint::GetStiffness
float GetStiffness() const
Definition:
b2_distance_joint.h:123
B2_API
#define B2_API
Definition:
b2_api.h:49
b2DistanceJoint::m_u
b2Vec2 m_u
Definition:
b2_distance_joint.h:162
b2Joint::Draw
virtual void Draw(b2Draw *draw) const
Debug draw this joint.
Definition:
b2_joint.cpp:255
b2DistanceJoint::m_length
float m_length
Definition:
b2_distance_joint.h:147
e_distanceJoint
@ e_distanceJoint
Definition:
b2_joint.h:40
b2Vec2
A 2D column vector.
Definition:
b2_math.h:41
b2DistanceJoint::GetMaxLength
float GetMaxLength() const
Get the maximum length.
Definition:
b2_distance_joint.h:112
b2Joint::Dump
virtual void Dump()
Dump this joint to the log file.
Definition:
b2_joint.h:151
f
f
b2Joint::SolveVelocityConstraints
virtual void SolveVelocityConstraints(const b2SolverData &data)=0
b2DistanceJointDef::maxLength
float maxLength
Maximum length. Must be greater than or equal to the minimum length.
Definition:
b2_distance_joint.h:65
b2DistanceJoint::m_rB
b2Vec2 m_rB
Definition:
b2_distance_joint.h:164
b2DistanceJoint::GetMinLength
float GetMinLength() const
Get the minimum length.
Definition:
b2_distance_joint.h:105
b2Joint::GetAnchorA
virtual b2Vec2 GetAnchorA() const =0
Get the anchor point on bodyA in world coordinates.
b2DistanceJoint::m_softMass
float m_softMass
Definition:
b2_distance_joint.h:172
b2DistanceJointDef::stiffness
float stiffness
The linear stiffness in N/m.
Definition:
b2_distance_joint.h:68
b2Joint
Definition:
b2_joint.h:110
b2Draw
Definition:
b2_draw.h:48
b2DistanceJoint::m_maxLength
float m_maxLength
Definition:
b2_distance_joint.h:149
b2JointDef
Joint definitions are used to construct joints.
Definition:
b2_joint.h:72
b2DistanceJoint::m_invMassB
float m_invMassB
Definition:
b2_distance_joint.h:169
length
GLenum GLuint GLenum GLsizei length
Definition:
gl.h:1033
b2DistanceJoint::GetDamping
float GetDamping() const
Definition:
b2_distance_joint.h:127
b2DistanceJoint::GetLength
float GetLength() const
Get the rest length.
Definition:
b2_distance_joint.h:98
b2DistanceJoint::SetDamping
void SetDamping(float damping)
Set/get linear damping in N*s/m.
Definition:
b2_distance_joint.h:126
b2DistanceJoint::m_currentLength
float m_currentLength
Definition:
b2_distance_joint.h:167
b2DistanceJoint::m_impulse
float m_impulse
Definition:
b2_distance_joint.h:155
b2DistanceJoint::m_localAnchorA
b2Vec2 m_localAnchorA
Definition:
b2_distance_joint.h:152
b2DistanceJoint::m_localCenterB
b2Vec2 m_localCenterB
Definition:
b2_distance_joint.h:166
b2DistanceJoint::SetStiffness
void SetStiffness(float stiffness)
Set/get the linear stiffness in N/m.
Definition:
b2_distance_joint.h:122
b2DistanceJoint::m_damping
float m_damping
Definition:
b2_distance_joint.h:145
b2DistanceJointDef::minLength
float minLength
Minimum length. Clamped to a stable minimum value.
Definition:
b2_distance_joint.h:62
b2DistanceJoint::m_stiffness
float m_stiffness
Definition:
b2_distance_joint.h:144
b2DistanceJoint::m_invIA
float m_invIA
Definition:
b2_distance_joint.h:170
b2DistanceJointDef::b2DistanceJointDef
b2DistanceJointDef()
Definition:
b2_distance_joint.h:35
b2DistanceJoint::m_rA
b2Vec2 m_rA
Definition:
b2_distance_joint.h:163
b2DistanceJoint::m_gamma
float m_gamma
Definition:
b2_distance_joint.h:154
ImGui::Initialize
IMGUI_API void Initialize(ImGuiContext *context)
Definition:
imgui.cpp:3473
b2DistanceJoint::m_minLength
float m_minLength
Definition:
b2_distance_joint.h:148
int32
signed int int32
Definition:
b2_types.h:28
b2DistanceJoint::m_indexB
int32 m_indexB
Definition:
b2_distance_joint.h:161
b2DistanceJoint::m_bias
float m_bias
Definition:
b2_distance_joint.h:146
b2DistanceJointDef
Definition:
b2_distance_joint.h:33
type
GLenum type
Definition:
gl.h:1033
b2DistanceJoint
Definition:
b2_distance_joint.h:76
b2Joint::GetAnchorB
virtual b2Vec2 GetAnchorB() const =0
Get the anchor point on bodyB in world coordinates.
b2DistanceJoint::m_indexA
int32 m_indexA
Definition:
b2_distance_joint.h:160
b2DistanceJoint::m_upperImpulse
float m_upperImpulse
Definition:
b2_distance_joint.h:157
b2DistanceJointDef::localAnchorA
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
Definition:
b2_distance_joint.h:53
b2Joint::GetReactionForce
virtual b2Vec2 GetReactionForce(float inv_dt) const =0
Get the reaction force on bodyB at the joint anchor in Newtons.
mvsim
Author(s):
autogenerated on Wed May 28 2025 02:13:07