#include "lvr2/geometry/BaseMesh.hpp"
#include "lvr2/geometry/BoundingBox.hpp"
#include "LocalApproximation.hpp"
#include "FastBox.hpp"
#include "./SharpBox.hpp"
#include "BilinearFastBox.hpp"
#include "QueryPoint.hpp"
#include "PointsetSurface.hpp"
#include "HashGrid.hpp"
#include <unordered_map>
#include <memory>
#include "lvr2/reconstruction/FastReconstruction.tcc"
Go to the source code of this file.
Classes | |
class | lvr2::FastReconstruction< BaseVecT, BoxT > |
A surface reconstruction object that implements the standard marching cubes algorithm using a hashed grid structure for parallel computation. More... | |
class | lvr2::FastReconstructionBase< BaseVecT > |
Namespaces | |
lvr2 | |