Go to the documentation of this file.
30 #ifndef RVIZ_POSE_ARRAY_DISPLAY_H_
31 #define RVIZ_POSE_ARRAY_DISPLAY_H_
33 #include <geometry_msgs/PoseArray.h>
70 void updateShapeVisibility();
71 void updateAxisGeometry();
72 void allocateCoords(
int num);
75 virtual void processMessage(
const geometry_msgs::PoseArray::ConstPtr& msg );
void processMessage(const geometry_msgs::PoseArray::ConstPtr &msg) override
std::vector< rviz::Axes * > coords_objects_
rviz::FloatProperty * length_property_
rviz::FloatProperty * axes_length_property_
rviz::EnumProperty * shape_property_
rviz::ColorProperty * color_property_
rviz::FloatProperty * axes_radius_property_
std::vector< Ogre::SceneNode * > coords_nodes_
void onInitialize() override
Ogre::ManualObject * manual_object_
~PoseArrayDisplay() override
jsk_rviz_plugins
Author(s): Kei Okada
, Yohei Kakiuchi , Shohei Fujii , Ryohei Ueda
autogenerated on Fri Dec 13 2024 03:49:57