#include <normal_visual.h>
Definition at line 17 of file normal_visual.h.
◆ NormalVisual()
jsk_rviz_plugins::NormalVisual::NormalVisual |
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Ogre::SceneManager * |
scene_manager, |
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Ogre::SceneNode * |
parent_node |
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) |
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◆ ~NormalVisual()
jsk_rviz_plugins::NormalVisual::~NormalVisual |
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| ) |
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virtual |
◆ setColor()
void jsk_rviz_plugins::NormalVisual::setColor |
( |
float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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) |
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◆ setFrameOrientation()
void jsk_rviz_plugins::NormalVisual::setFrameOrientation |
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const Ogre::Quaternion & |
orientation | ) |
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◆ setFramePosition()
void jsk_rviz_plugins::NormalVisual::setFramePosition |
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const Ogre::Vector3 & |
position | ) |
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◆ setScale()
void jsk_rviz_plugins::NormalVisual::setScale |
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float |
scale | ) |
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◆ setValues()
void jsk_rviz_plugins::NormalVisual::setValues |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
normal_x, |
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float |
normal_y, |
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float |
normal_z |
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) |
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◆ frame_node_
Ogre::SceneNode* jsk_rviz_plugins::NormalVisual::frame_node_ |
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private |
◆ normal_arrow_
◆ scene_manager_
Ogre::SceneManager* jsk_rviz_plugins::NormalVisual::scene_manager_ |
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private |
The documentation for this class was generated from the following files: