Interpolation.hpp
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1 #pragma once
2 
3 #include <cstdint>
4 
5 namespace dai {
6 
10 enum class Interpolation : std::int32_t {
11 
12  AUTO = -1,
13  BILINEAR = 0,
14  BICUBIC = 1,
15  NEAREST_NEIGHBOR = 2,
17  DEFAULT = BICUBIC,
19 
20 };
21 
22 } // namespace dai
dai::Interpolation::NEAREST_NEIGHBOR
@ NEAREST_NEIGHBOR
dai::Interpolation::BICUBIC
@ BICUBIC
dai::Interpolation::DEFAULT
@ DEFAULT
dai::Interpolation::BYPASS
@ BYPASS
dai::Interpolation::BILINEAR
@ BILINEAR
dai::Interpolation
Interpolation
Definition: Interpolation.hpp:10
dai::Interpolation::AUTO
@ AUTO
dai
Definition: CameraExposureOffset.hpp:6
dai::Interpolation::DEFAULT_DISPARITY_DEPTH
@ DEFAULT_DISPARITY_DEPTH


depthai
Author(s): Martin Peterlin
autogenerated on Sat Mar 22 2025 02:58:19