sequence_with_memory_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
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13 
15 
16 namespace BT
17 {
19  : ControlNode::ControlNode(name, {}), current_child_idx_(0)
20 {
21  setRegistrationID("SequenceWithMemory");
22 }
23 
25 {
26  const size_t children_count = children_nodes_.size();
27 
28  if(status() == NodeStatus::IDLE)
29  {
30  all_skipped_ = true;
31  }
33 
34  while(current_child_idx_ < children_count)
35  {
36  TreeNode* current_child_node = children_nodes_[current_child_idx_];
37 
38  auto prev_status = current_child_node->status();
39  const NodeStatus child_status = current_child_node->executeTick();
40 
41  // switch to RUNNING state as soon as you find an active child
42  all_skipped_ &= (child_status == NodeStatus::SKIPPED);
43 
44  switch(child_status)
45  {
46  case NodeStatus::RUNNING: {
47  return child_status;
48  }
49  case NodeStatus::FAILURE: {
50  // DO NOT reset current_child_idx_ on failure
51  for(size_t i = current_child_idx_; i < childrenCount(); i++)
52  {
53  haltChild(i);
54  }
55 
56  return child_status;
57  }
58  case NodeStatus::SUCCESS: {
60  // Return the execution flow if the child is async,
61  // to make this interruptable.
62  if(requiresWakeUp() && prev_status == NodeStatus::IDLE &&
63  current_child_idx_ < children_count)
64  {
66  return NodeStatus::RUNNING;
67  }
68  }
69  break;
70 
71  case NodeStatus::SKIPPED: {
72  // It was requested to skip this node
74  }
75  break;
76 
77  case NodeStatus::IDLE: {
78  throw LogicError("[", name(), "]: A children should not return IDLE");
79  }
80  } // end switch
81  } // end while loop
82 
83  // The entire while loop completed. This means that all the children returned SUCCESS.
84  if(current_child_idx_ == children_count)
85  {
86  resetChildren();
88  }
89  // Skip if ALL the nodes have been skipped
91 }
92 
94 {
95  // should we add this line of code or not?
96  // current_child_idx_ = 0;
98 }
99 
100 } // namespace BT
BT::SequenceWithMemory::SequenceWithMemory
SequenceWithMemory(const std::string &name)
Definition: sequence_with_memory_node.cpp:18
BT
Definition: ex01_wrap_legacy.cpp:29
BT::ControlNode::childrenCount
size_t childrenCount() const
Definition: control_node.cpp:27
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:428
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:420
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::TreeNode
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:118
sequence_with_memory_node.h
BT::SequenceWithMemory::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: sequence_with_memory_node.cpp:24
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:38
BT::LogicError
Definition: exceptions.h:45
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:279
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:154
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::SequenceWithMemory::all_skipped_
bool all_skipped_
Definition: sequence_with_memory_node.h:45
BT::SequenceWithMemory::current_child_idx_
size_t current_child_idx_
Definition: sequence_with_memory_node.h:44
BT::TreeNode::setRegistrationID
void setRegistrationID(StringView ID)
Definition: tree_node.cpp:433
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:296
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::SequenceWithMemory::halt
virtual void halt() override
Definition: sequence_with_memory_node.cpp:93
BT::ControlNode::haltChild
void haltChild(size_t i)
Definition: control_node.cpp:55
BT::NodeStatus::RUNNING
@ RUNNING
BT::NodeStatus::IDLE
@ IDLE
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Jun 28 2024 02:20:08