control_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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12 */
13 
14 #pragma once
15 
16 #include <vector>
18 
19 namespace BT
20 {
21 class ControlNode : public TreeNode
22 {
23 protected:
24  std::vector<TreeNode*> children_nodes_;
25 
26 public:
27  ControlNode(const std::string& name, const NodeConfig& config);
28 
29  virtual ~ControlNode() override = default;
30 
32  void addChild(TreeNode* child);
33 
34  size_t childrenCount() const;
35 
36  const std::vector<TreeNode*>& children() const;
37 
38  const TreeNode* child(size_t index) const
39  {
40  return children().at(index);
41  }
42 
43  virtual void halt() override;
44 
46  void haltChildren();
47 
48  [[deprecated("deprecated: please use explicitly haltChildren() or haltChild(i)")]] void
49  haltChildren(size_t first);
50 
51  void haltChild(size_t i);
52 
53  virtual NodeType type() const override final
54  {
55  return NodeType::CONTROL;
56  }
57 
60  void resetChildren();
61 };
62 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::ControlNode::childrenCount
size_t childrenCount() const
Definition: control_node.cpp:27
BT::NodeType
NodeType
Enumerates the possible types of nodes.
Definition: basic_types.h:20
BT::TreeNode::config
const NodeConfig & config() const
Definition: tree_node.cpp:351
BT::TreeNode
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:118
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:38
BT::ControlNode::type
virtual NodeType type() const override final
Definition: control_node.h:53
BT::ControlNode::~ControlNode
virtual ~ControlNode() override=default
BT::TreeNode::ControlNode
friend class ControlNode
Definition: tree_node.h:369
BT::ControlNode::children
const std::vector< TreeNode * > & children() const
Definition: control_node.cpp:50
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::ControlNode::haltChild
void haltChild(size_t i)
Definition: control_node.cpp:55
BT::ControlNode::haltChildren
void haltChildren()
same as resetChildren()
Definition: control_node.cpp:65
BT::NodeType::CONTROL
@ CONTROL
BT::ControlNode::child
const TreeNode * child(size_t index) const
Definition: control_node.h:38
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::NodeConfig
Definition: tree_node.h:73
tree_node.h
BT::ControlNode::addChild
void addChild(TreeNode *child)
The method used to add nodes to the children vector.
Definition: control_node.cpp:22
BT::ControlNode
Definition: control_node.h:21


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:16