sequence_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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13 
15 
16 namespace BT
17 {
18 SequenceNode::SequenceNode(const std::string& name, bool make_async)
19  : ControlNode::ControlNode(name, {})
20  , current_child_idx_(0)
21  , all_skipped_(true)
22  , asynch_(make_async)
23 {
24  if(asynch_)
25  setRegistrationID("AsyncSequence");
26  else
27  setRegistrationID("Sequence");
28 }
29 
31 {
34 }
35 
37 {
38  const size_t children_count = children_nodes_.size();
39 
40  if(status() == NodeStatus::IDLE)
41  {
42  all_skipped_ = true;
43  }
44 
46 
47  while(current_child_idx_ < children_count)
48  {
49  TreeNode* current_child_node = children_nodes_[current_child_idx_];
50 
51  auto prev_status = current_child_node->status();
52  const NodeStatus child_status = current_child_node->executeTick();
53 
54  // switch to RUNNING state as soon as you find an active child
55  all_skipped_ &= (child_status == NodeStatus::SKIPPED);
56 
57  switch(child_status)
58  {
59  case NodeStatus::RUNNING: {
60  return NodeStatus::RUNNING;
61  }
62  case NodeStatus::FAILURE: {
63  // Reset on failure
64  resetChildren();
66  return child_status;
67  }
68  case NodeStatus::SUCCESS: {
70  // Return the execution flow if the child is async,
71  // to make this interruptable.
72  if(asynch_ && requiresWakeUp() && prev_status == NodeStatus::IDLE &&
73  current_child_idx_ < children_count)
74  {
76  return NodeStatus::RUNNING;
77  }
78  }
79  break;
80 
81  case NodeStatus::SKIPPED: {
82  // It was requested to skip this node
84  }
85  break;
86 
87  case NodeStatus::IDLE: {
88  throw LogicError("[", name(), "]: A children should not return IDLE");
89  }
90  } // end switch
91  } // end while loop
92 
93  // The entire while loop completed. This means that all the children returned SUCCESS.
94  if(current_child_idx_ == children_count)
95  {
96  resetChildren();
98  }
99  // Skip if ALL the nodes have been skipped
101 }
102 
103 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:428
BT::SequenceNode::SequenceNode
SequenceNode(const std::string &name, bool make_async=false)
Definition: sequence_node.cpp:18
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:420
BT::SequenceNode::current_child_idx_
size_t current_child_idx_
Definition: sequence_node.h:44
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::TreeNode
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:118
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:38
BT::LogicError
Definition: exceptions.h:45
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:279
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:154
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::SequenceNode::asynch_
bool asynch_
Definition: sequence_node.h:46
BT::SequenceNode::all_skipped_
bool all_skipped_
Definition: sequence_node.h:45
BT::SequenceNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: sequence_node.cpp:36
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:296
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::SequenceNode::halt
virtual void halt() override
Definition: sequence_node.cpp:30
BT::NodeStatus::IDLE
@ IDLE
sequence_node.h
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Jun 28 2024 02:20:08