fallback_node.cpp
Go to the documentation of this file.
1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 */
13 
15 
16 namespace BT
17 {
18 FallbackNode::FallbackNode(const std::string& name, bool make_asynch)
19  : ControlNode::ControlNode(name, {}), current_child_idx_(0), asynch_(make_asynch)
20 {
21  if(asynch_)
22  setRegistrationID("AsyncFallback");
23  else
24  setRegistrationID("Fallback");
25 }
26 
28 {
29  const size_t children_count = children_nodes_.size();
30 
31  if(status() == NodeStatus::IDLE)
32  {
33  skipped_count_ = 0;
34  }
35 
37 
38  while(current_child_idx_ < children_count)
39  {
40  TreeNode* current_child_node = children_nodes_[current_child_idx_];
41 
42  auto prev_status = current_child_node->status();
43  const NodeStatus child_status = current_child_node->executeTick();
44 
45  switch(child_status)
46  {
47  case NodeStatus::RUNNING: {
48  return child_status;
49  }
50  case NodeStatus::SUCCESS: {
51  resetChildren();
53  return child_status;
54  }
55  case NodeStatus::FAILURE: {
57  // Return the execution flow if the child is async,
58  // to make this interruptable.
59  if(asynch_ && requiresWakeUp() && prev_status == NodeStatus::IDLE &&
60  current_child_idx_ < children_count)
61  {
63  return NodeStatus::RUNNING;
64  }
65  }
66  break;
67  case NodeStatus::SKIPPED: {
68  // It was requested to skip this node
71  }
72  break;
73  case NodeStatus::IDLE: {
74  throw LogicError("[", name(), "]: A children should not return IDLE");
75  }
76  } // end switch
77  } // end while loop
78 
79  // The entire while loop completed. This means that all the children returned FAILURE.
80  if(current_child_idx_ == children_count)
81  {
82  resetChildren();
84  }
85 
86  // Skip if ALL the nodes have been skipped
87  return (skipped_count_ == children_count) ? NodeStatus::SKIPPED : NodeStatus::FAILURE;
88 }
89 
91 {
94 }
95 
96 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:434
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:426
BT::FallbackNode::skipped_count_
size_t skipped_count_
Definition: fallback_node.h:43
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::TreeNode
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:118
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:38
BT::FallbackNode::halt
virtual void halt() override
Definition: fallback_node.cpp:90
BT::LogicError
Definition: exceptions.h:45
fallback_node.h
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:285
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:160
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::FallbackNode::current_child_idx_
size_t current_child_idx_
Definition: fallback_node.h:42
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::FallbackNode::FallbackNode
FallbackNode(const std::string &name, bool make_asynch=false)
Definition: fallback_node.cpp:18
BT::FallbackNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: fallback_node.cpp:27
BT::NodeStatus::IDLE
@ IDLE
BT::FallbackNode::asynch_
bool asynch_
Definition: fallback_node.h:44
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:16