orbit_view_controller.h
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29 
30 #ifndef RVIZ_ORBIT_VIEW_CONTROLLER_H
31 #define RVIZ_ORBIT_VIEW_CONTROLLER_H
32 
33 #include <OgreVector3.h>
34 
35 #include <QCursor>
36 
38 
39 namespace rviz
40 {
41 class BoolProperty;
42 class FloatProperty;
43 class Shape;
44 class SceneNode;
45 class VectorProperty;
46 
62 {
63  Q_OBJECT
64 public:
66  ~OrbitViewController() override;
67 
71  void onInitialize() override;
72 
78  void zoom(float amount);
79  void yaw(float angle);
80  void pitch(float angle);
81  void move(float x, float y, float z);
82 
83  void handleMouseEvent(ViewportMouseEvent& evt) override;
84 
85  void lookAt(const Ogre::Vector3& point) override;
86 
87  void reset() override;
88 
94  void mimic(ViewController* source_view) override;
95 
96 protected:
97  void update(float dt, float ros_dt) override;
98  void onTargetFrameChanged(const Ogre::Vector3& old_reference_position,
99  const Ogre::Quaternion& old_reference_orientation) override;
100 
105  void calculatePitchYawFromPosition(const Ogre::Vector3& position);
106 
110  void updateFocalShapeSize();
111 
112  virtual void updateCamera();
113 
120 
122  bool dragging_;
123 };
124 
125 } // namespace rviz
126 
127 #endif // RVIZ_VIEW_CONTROLLER_H
FloatProperty * distance_property_
The camera&#39;s distance from the focal point.
void calculatePitchYawFromPosition(const Ogre::Vector3 &position)
Calculates pitch and yaw values given a new position and the current focal point. ...
void update(float dt, float ros_dt) override
Called at 30Hz by ViewManager::update() while this view is active. Override with code that needs to r...
FloatProperty * pitch_property_
The camera&#39;s pitch (rotation around the x-axis), in radians.
void onTargetFrameChanged(const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation) override
Override to implement the change in properties which nullifies the change in target frame...
Base class of ViewControllers which have a "Target Frame" which is a TF frame whose position they tra...
void mimic(ViewController *source_view) override
Configure the settings of this view controller to give, as much as possible, a similar view as that g...
void updateFocalShapeSize()
Calculates the focal shape size and update it&#39;s geometry.
void zoom(float amount)
Move in/out from the focal point, ie. adjust #distance_ by amount.
Property specialized to enforce floating point max/min.
TFSIMD_FORCE_INLINE tfScalar angle(const Quaternion &q1, const Quaternion &q2)
BoolProperty * focal_shape_fixed_size_property_
Whether the focal shape size is fixed or not.
An orbital camera, controlled by yaw, pitch, distance, and focal point.
VectorProperty * focal_point_property_
The point around which the camera "orbits".
FloatProperty * focal_shape_size_property_
The focal shape size.
void handleMouseEvent(ViewportMouseEvent &evt) override
void lookAt(const Ogre::Vector3 &point) override
This should be implemented in each subclass to aim the camera at the given point in space (relative t...
void onInitialize() override
Do subclass-specific initialization. Called by ViewController::initialize after context_, target_scene_node_, and camera_ are set.
FloatProperty * yaw_property_
The camera&#39;s yaw (rotation around the y-axis), in radians.
Property specialized to provide getter for booleans.
Definition: bool_property.h:38
void move(float x, float y, float z)


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:24