#include <wrench_visual.h>
Definition at line 24 of file wrench_visual.h.
◆ WrenchVisual()
rviz::WrenchVisual::WrenchVisual |
( |
Ogre::SceneManager * |
scene_manager, |
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Ogre::SceneNode * |
parent_node |
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) |
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◆ ~WrenchVisual()
rviz::WrenchVisual::~WrenchVisual |
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| ) |
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virtual |
◆ setForceColor()
void rviz::WrenchVisual::setForceColor |
( |
float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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) |
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◆ setForceScale()
void rviz::WrenchVisual::setForceScale |
( |
float |
s | ) |
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◆ setFrameOrientation()
void rviz::WrenchVisual::setFrameOrientation |
( |
const Ogre::Quaternion & |
orientation | ) |
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◆ setFramePosition()
void rviz::WrenchVisual::setFramePosition |
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const Ogre::Vector3 & |
position | ) |
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◆ setHideSmallValues()
void rviz::WrenchVisual::setHideSmallValues |
( |
bool |
h | ) |
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◆ setTorqueColor()
void rviz::WrenchVisual::setTorqueColor |
( |
float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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) |
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◆ setTorqueScale()
void rviz::WrenchVisual::setTorqueScale |
( |
float |
s | ) |
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◆ setVisible()
void rviz::WrenchVisual::setVisible |
( |
bool |
visible | ) |
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◆ setWidth()
void rviz::WrenchVisual::setWidth |
( |
float |
w | ) |
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◆ setWrench() [1/2]
void rviz::WrenchVisual::setWrench |
( |
const Ogre::Vector3 & |
force, |
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const Ogre::Vector3 & |
torque |
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) |
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◆ setWrench() [2/2]
void rviz::WrenchVisual::setWrench |
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const geometry_msgs::Wrench & |
wrench | ) |
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◆ arrow_force_
◆ arrow_torque_
◆ circle_arrow_torque_
◆ circle_torque_
◆ force_node_
Ogre::SceneNode* rviz::WrenchVisual::force_node_ |
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private |
◆ force_scale_
float rviz::WrenchVisual::force_scale_ |
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private |
◆ frame_node_
Ogre::SceneNode* rviz::WrenchVisual::frame_node_ |
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private |
◆ hide_small_values_
bool rviz::WrenchVisual::hide_small_values_ |
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private |
◆ scene_manager_
Ogre::SceneManager* rviz::WrenchVisual::scene_manager_ |
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private |
◆ torque_node_
Ogre::SceneNode* rviz::WrenchVisual::torque_node_ |
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private |
◆ torque_scale_
float rviz::WrenchVisual::torque_scale_ |
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private |
◆ width_
float rviz::WrenchVisual::width_ |
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private |
The documentation for this class was generated from the following files: