This class allows constructing Ogre shapes manually, from triangle lists. More...
#include <mesh_shape.h>
Public Member Functions | |
void | addColor (const Ogre::ColourValue &color) |
Add color for a vertex. More... | |
void | addNormal (const Ogre::Vector3 &normal) |
Add normal for a vertex. More... | |
void | addTriangle (unsigned int p1, unsigned int p2, unsigned int p3) |
Add a triangle by indexing in the defined vertices. More... | |
void | addVertex (const Ogre::Vector3 &position) |
Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles. If addTriangle() is used, indexing in the defined vertices is done. More... | |
void | addVertex (const Ogre::Vector3 &position, const Ogre::Vector3 &normal) |
Add a vertex to the mesh with a normal defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done. More... | |
void | addVertex (const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::ColourValue &color) |
Add a vertex to the mesh with normal and color defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done. More... | |
void | beginTriangles () |
Start adding triangles to the mesh. More... | |
void | clear () |
Clear the mesh. More... | |
void | endTriangles () |
Notify that the set of triangles to add is complete. No more triangles can be added, beginTriangles() can no longer be called unless clear() was called. More... | |
void | estimateVertexCount (size_t vcount) |
Ogre::ManualObject * | getManualObject () |
Get the manual object created for the mesh. More... | |
MeshShape (Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node=nullptr) | |
Constructor. More... | |
~MeshShape () override | |
Public Member Functions inherited from rviz::Shape | |
Ogre::Entity * | getEntity () |
Ogre::MaterialPtr | getMaterial () |
const Ogre::Quaternion & | getOrientation () override |
Get the local orientation of this object. More... | |
const Ogre::Vector3 & | getPosition () override |
Get the local position of this object. More... | |
Ogre::SceneNode * | getRootNode () |
Get the root scene node (pivot node) for this object. More... | |
Type | getType () |
void | setColor (float r, float g, float b, float a) override |
Set the color of the object. Values are in the range [0, 1]. More... | |
void | setColor (const Ogre::ColourValue &c) |
void | setOffset (const Ogre::Vector3 &offset) |
Set the offset for this shape. More... | |
void | setOrientation (const Ogre::Quaternion &orientation) override |
Set the orientation of the object. More... | |
void | setPosition (const Ogre::Vector3 &position) override |
Set the position of this object. More... | |
void | setScale (const Ogre::Vector3 &scale) override |
Set the scale of the object. Always relative to the identity orientation of the object. More... | |
void | setUserData (const Ogre::Any &data) override |
Sets user data on all ogre objects we own. More... | |
Shape (Type shape_type, Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node=nullptr) | |
Constructor. More... | |
~Shape () override | |
Public Member Functions inherited from rviz::Object | |
Object (Ogre::SceneManager *scene_manager) | |
virtual | ~Object () |
Private Attributes | |
Ogre::ManualObject * | manual_object_ |
bool | started_ |
Additional Inherited Members | |
Public Types inherited from rviz::Shape | |
enum | Type { Cone, Cube, Cylinder, Sphere, Mesh } |
Static Public Member Functions inherited from rviz::Shape | |
static Ogre::Entity * | createEntity (const std::string &name, Type shape_type, Ogre::SceneManager *scene_manager) |
Protected Attributes inherited from rviz::Shape | |
Ogre::Entity * | entity_ |
Ogre::MaterialPtr | material_ |
std::string | material_name_ |
Ogre::SceneNode * | offset_node_ |
Ogre::SceneNode * | scene_node_ |
Type | type_ |
Protected Attributes inherited from rviz::Object | |
Ogre::SceneManager * | scene_manager_ |
Ogre scene manager this object is part of. More... | |
This class allows constructing Ogre shapes manually, from triangle lists.
For example: Assuming we have a set of mesh triangles represented like this:
struct Triangle { unsigned v1, v2, v3; // index for the 3 vertices that make up a triangle }; std::vector<Triangle> triangles; std::vector<Ogre::Vector3> vertices; std::vector<Ogre::Vector3> normals; // normal at every vertex
we can use this class to render the mesh as follows:
rviz::MeshShape *shape = new MeshShape(scene_manager); mesh->estimateVertexCount(vertices.size()); mesh->beginTriangles(); for (std::size_t i = 0 ; i < vertices.size() ; ++i) mesh->addVertex(vertices[i], normals[i]); for (std::size_t i = 0 ; i < triangles.size() ; ++i) mesh->addTriangle(triangles[i].v1, triangles[i].v2, triangles[i].v3); mesh->endTriangles();
Definition at line 68 of file mesh_shape.h.
rviz::MeshShape::MeshShape | ( | Ogre::SceneManager * | scene_manager, |
Ogre::SceneNode * | parent_node = nullptr |
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) |
Constructor.
scene_manager | The scene manager this object is associated with |
parent_node | A scene node to use as the parent of this object. If NULL, uses the root scene node. |
Definition at line 45 of file mesh_shape.cpp.
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override |
Definition at line 54 of file mesh_shape.cpp.
void rviz::MeshShape::addColor | ( | const Ogre::ColourValue & | color | ) |
Add color for a vertex.
Definition at line 109 of file mesh_shape.cpp.
void rviz::MeshShape::addNormal | ( | const Ogre::Vector3 & | normal | ) |
Add normal for a vertex.
Definition at line 104 of file mesh_shape.cpp.
void rviz::MeshShape::addTriangle | ( | unsigned int | p1, |
unsigned int | p2, | ||
unsigned int | p3 | ||
) |
Add a triangle by indexing in the defined vertices.
Definition at line 114 of file mesh_shape.cpp.
void rviz::MeshShape::addVertex | ( | const Ogre::Vector3 & | position | ) |
Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles. If addTriangle() is used, indexing in the defined vertices is done.
Definition at line 81 of file mesh_shape.cpp.
void rviz::MeshShape::addVertex | ( | const Ogre::Vector3 & | position, |
const Ogre::Vector3 & | normal | ||
) |
Add a vertex to the mesh with a normal defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done.
Definition at line 87 of file mesh_shape.cpp.
void rviz::MeshShape::addVertex | ( | const Ogre::Vector3 & | position, |
const Ogre::Vector3 & | normal, | ||
const Ogre::ColourValue & | color | ||
) |
Add a vertex to the mesh with normal and color defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done.
Definition at line 94 of file mesh_shape.cpp.
void rviz::MeshShape::beginTriangles | ( | ) |
Start adding triangles to the mesh.
Definition at line 66 of file mesh_shape.cpp.
void rviz::MeshShape::clear | ( | ) |
Clear the mesh.
Definition at line 141 of file mesh_shape.cpp.
void rviz::MeshShape::endTriangles | ( | ) |
Notify that the set of triangles to add is complete. No more triangles can be added, beginTriangles() can no longer be called unless clear() was called.
Definition at line 119 of file mesh_shape.cpp.
void rviz::MeshShape::estimateVertexCount | ( | size_t | vcount | ) |
Definition at line 60 of file mesh_shape.cpp.
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inline |
Get the manual object created for the mesh.
Definition at line 129 of file mesh_shape.h.
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private |
Definition at line 137 of file mesh_shape.h.
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private |
Definition at line 136 of file mesh_shape.h.