30 #include <OgreCamera.h> 31 #include <OgreQuaternion.h> 32 #include <OgreSceneManager.h> 33 #include <OgreSceneNode.h> 34 #include <OgreVector3.h> 35 #include <OgreViewport.h> 52 Ogre::Radian rollTarget, pitchTarget, yawTarget;
53 rot.ToEulerAnglesXYZ(yawTarget, pitchTarget, rollTarget);
55 yaw += rollTarget.valueRadians();
56 pitch += pitchTarget.valueRadians();
60 float x = distance *
cos( yaw ) *
cos( pitch ) + focal_point.x;
61 float y = distance *
sin( yaw ) *
cos( pitch ) + focal_point.y;
62 float z = distance *
sin( pitch ) + focal_point.z;
64 Ogre::Vector3 pos( x, y, z );
FloatProperty * distance_property_
FloatProperty * pitch_property_
GLM_FUNC_DECL genType::value_type distance(genType const &p0, genType const &p1)
virtual Ogre::Vector3 getVector() const
GLM_FUNC_DECL genType cos(genType const &angle)
GLM_FUNC_DECL genType sin(genType const &angle)
VectorProperty * focal_point_property_
Ogre::Quaternion reference_orientation_
void setPosition(const Ogre::Vector3 &position) override
FloatProperty * yaw_property_
virtual float getFloat() const
Ogre::SceneNode * target_scene_node_
PLUGINLIB_EXPORT_CLASS(rtabmap_ros::CoreWrapper, nodelet::Nodelet)
virtual void updateCamera()