b2Fixture * CreateFixture(const b2FixtureDef *def)
void ApplyForceToCenter(const b2Vec2 &force, bool wake)
float GetAngularVelocity() const
A rigid body. These are created via b2World::CreateBody.
const b2Vec2 & GetLinearVelocity() const
void GetMassData(b2MassData *data) const