chain.cpp
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
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12 // The above copyright notice and this permission notice shall be included in all
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22 
23 #include "test.h"
24 
25 #define TEST_BAD_BODY 0
26 
27 class Chain : public Test
28 {
29 public:
31  {
32  b2Body* ground = NULL;
33  {
34  b2BodyDef bd;
35  ground = m_world->CreateBody(&bd);
36 
37  b2EdgeShape shape;
38  shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
39  ground->CreateFixture(&shape, 0.0f);
40  }
41 
42  {
43  b2PolygonShape shape;
44  shape.SetAsBox(0.6f, 0.125f);
45 
46  b2FixtureDef fd;
47  fd.shape = &shape;
48  fd.density = 20.0f;
49  fd.friction = 0.2f;
50 
52  jd.collideConnected = false;
53 
54  const float y = 25.0f;
55  b2Body* prevBody = ground;
56  for (int32 i = 0; i < 30; ++i)
57  {
58  b2BodyDef bd;
59  bd.type = b2_dynamicBody;
60  bd.position.Set(0.5f + i, y);
61  b2Body* body = m_world->CreateBody(&bd);
62 
63 #if TEST_BAD_BODY == 1
64  if (i == 10)
65  {
66  // Test zero density dynamic body
67  fd.density = 0.0f;
68  }
69  else
70  {
71  fd.density = 20.0f;
72  }
73 #endif
74 
75  body->CreateFixture(&fd);
76 
77  b2Vec2 anchor(float(i), y);
78  jd.Initialize(prevBody, body, anchor);
79  m_world->CreateJoint(&jd);
80 
81  prevBody = body;
82  }
83  }
84  }
85 
86  static Test* Create()
87  {
88  return new Chain;
89  }
90 };
91 
92 static int testIndex = RegisterTest("Joints", "Chain", Chain::Create);
const b2Shape * shape
Definition: b2_fixture.h:76
b2Fixture * CreateFixture(const b2FixtureDef *def)
Definition: b2_body.cpp:165
float density
The density, usually in kg/m^2.
Definition: b2_fixture.h:92
f
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor)
Definition: test.h:80
A 2D column vector.
Definition: b2_math.h:41
signed int int32
Definition: b2_types.h:28
void SetTwoSided(const b2Vec2 &v1, const b2Vec2 &v2)
Set this as an isolated edge. Collision is two-sided.
void SetAsBox(float hx, float hy)
b2BodyType type
Definition: b2_body.h:74
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
b2Joint * CreateJoint(const b2JointDef *def)
Definition: b2_world.cpp:220
static int testIndex
Definition: chain.cpp:92
bool collideConnected
Set this flag to true if the attached bodies should collide.
Definition: b2_joint.h:95
void Set(float x_, float y_)
Set this vector to some specified coordinates.
Definition: b2_math.h:53
b2World * m_world
Definition: test.h:128
static Test * Create()
Definition: chain.cpp:86
b2Vec2 position
Definition: b2_body.h:78
Definition: chain.cpp:27
int RegisterTest(const char *category, const char *name, TestCreateFcn *fcn)
Definition: test.cpp:458
Chain()
Definition: chain.cpp:30
b2Body * CreateBody(const b2BodyDef *def)
Definition: b2_world.cpp:115
float friction
The friction coefficient, usually in the range [0,1].
Definition: b2_fixture.h:82


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autogenerated on Tue Jul 4 2023 03:08:19