externals
box2d
testbed
tests
chain.cpp
Go to the documentation of this file.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "test.h"
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#define TEST_BAD_BODY 0
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class
Chain
:
public
Test
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{
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public
:
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Chain
()
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{
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b2Body
* ground = NULL;
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{
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b2BodyDef
bd;
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ground =
m_world
->
CreateBody
(&bd);
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b2EdgeShape
shape;
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shape.
SetTwoSided
(
b2Vec2
(-40.0
f
, 0.0
f
),
b2Vec2
(40.0
f
, 0.0
f
));
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ground->
CreateFixture
(&shape, 0.0
f
);
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}
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{
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b2PolygonShape
shape;
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shape.
SetAsBox
(0.6
f
, 0.125
f
);
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b2FixtureDef
fd;
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fd.
shape
= &shape;
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fd.
density
= 20.0f;
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fd.
friction
= 0.2f;
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b2RevoluteJointDef
jd;
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jd.
collideConnected
=
false
;
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const
float
y = 25.0f;
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b2Body
* prevBody = ground;
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for
(
int32
i = 0; i < 30; ++i)
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{
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b2BodyDef
bd;
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bd.
type
=
b2_dynamicBody
;
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bd.
position
.
Set
(0.5
f
+ i, y);
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b2Body
* body =
m_world
->
CreateBody
(&bd);
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#if TEST_BAD_BODY == 1
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if
(i == 10)
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{
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// Test zero density dynamic body
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fd.
density
= 0.0f;
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}
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else
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{
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fd.
density
= 20.0f;
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}
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#endif
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body->
CreateFixture
(&fd);
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b2Vec2
anchor(
float
(i), y);
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jd.
Initialize
(prevBody, body, anchor);
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m_world
->
CreateJoint
(&jd);
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prevBody = body;
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}
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}
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}
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static
Test
*
Create
()
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{
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return
new
Chain
;
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}
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};
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static
int
testIndex
=
RegisterTest
(
"Joints"
,
"Chain"
,
Chain::Create
);
b2FixtureDef::shape
const b2Shape * shape
Definition:
b2_fixture.h:76
b2Body::CreateFixture
b2Fixture * CreateFixture(const b2FixtureDef *def)
Definition:
b2_body.cpp:165
b2FixtureDef::density
float density
The density, usually in kg/m^2.
Definition:
b2_fixture.h:92
f
f
b2RevoluteJointDef::Initialize
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor)
Definition:
b2_revolute_joint.cpp:41
b2BodyDef
Definition:
b2_body.h:52
b2FixtureDef
Definition:
b2_fixture.h:61
Test
Definition:
test.h:80
b2Vec2
A 2D column vector.
Definition:
b2_math.h:41
int32
signed int int32
Definition:
b2_types.h:28
b2PolygonShape
Definition:
b2_polygon_shape.h:32
b2EdgeShape::SetTwoSided
void SetTwoSided(const b2Vec2 &v1, const b2Vec2 &v2)
Set this as an isolated edge. Collision is two-sided.
Definition:
b2_edge_shape.cpp:36
b2PolygonShape::SetAsBox
void SetAsBox(float hx, float hy)
Definition:
b2_polygon_shape.cpp:36
b2BodyDef::type
b2BodyType type
Definition:
b2_body.h:74
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2_body.h:128
b2World::CreateJoint
b2Joint * CreateJoint(const b2JointDef *def)
Definition:
b2_world.cpp:220
testIndex
static int testIndex
Definition:
chain.cpp:92
b2JointDef::collideConnected
bool collideConnected
Set this flag to true if the attached bodies should collide.
Definition:
b2_joint.h:95
b2Vec2::Set
void Set(float x_, float y_)
Set this vector to some specified coordinates.
Definition:
b2_math.h:53
Test::m_world
b2World * m_world
Definition:
test.h:128
Chain::Create
static Test * Create()
Definition:
chain.cpp:86
b2BodyDef::position
b2Vec2 position
Definition:
b2_body.h:78
Chain
Definition:
chain.cpp:27
b2EdgeShape
Definition:
b2_edge_shape.h:32
RegisterTest
int RegisterTest(const char *category, const char *name, TestCreateFcn *fcn)
Definition:
test.cpp:458
b2RevoluteJointDef
Definition:
b2_revolute_joint.h:39
Chain::Chain
Chain()
Definition:
chain.cpp:30
b2World::CreateBody
b2Body * CreateBody(const b2BodyDef *def)
Definition:
b2_world.cpp:115
b2FixtureDef::friction
float friction
The friction coefficient, usually in the range [0,1].
Definition:
b2_fixture.h:82
b2_dynamicBody
Definition:
b2_body.h:47
mvsim
Author(s):
autogenerated on Tue Jul 4 2023 03:08:19