triangle_halfspace.cpp
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34 
38 
40 #include "../narrowphase/details.h"
41 
42 namespace hpp {
43 namespace fcl {
44 
45 template <>
47  const CollisionGeometry* o1, const Transform3f& tf1,
48  const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver*,
49  const DistanceRequest&, DistanceResult& result) {
50  const TriangleP& s1 = static_cast<const TriangleP&>(*o1);
51  const Halfspace& s2 = static_cast<const Halfspace&>(*o2);
52  details::halfspaceDistance(s2, tf2, s1, tf1, result.min_distance,
53  result.nearest_points[1], result.nearest_points[0],
54  result.normal);
55  result.o1 = o1;
56  result.o2 = o2;
57  result.b1 = -1;
58  result.b2 = -1;
59  result.normal = -result.normal;
60  return result.min_distance;
61 }
62 
63 template <>
65  const CollisionGeometry* o1, const Transform3f& tf1,
66  const CollisionGeometry* o2, const Transform3f& tf2, const GJKSolver*,
67  const DistanceRequest&, DistanceResult& result) {
68  const Halfspace& s1 = static_cast<const Halfspace&>(*o1);
69  const TriangleP& s2 = static_cast<const TriangleP&>(*o2);
70  details::halfspaceDistance(s1, tf1, s2, tf2, result.min_distance,
71  result.nearest_points[0], result.nearest_points[1],
72  result.normal);
73  result.o1 = o1;
74  result.o2 = o2;
75  result.b1 = -1;
76  result.b2 = -1;
77  return result.min_distance;
78 }
79 
80 } // namespace fcl
81 } // namespace hpp
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
request to the distance computation
FCL_REAL ShapeShapeDistance< TriangleP, Halfspace >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)
Main namespace.
tuple tf2
Half Space: this is equivalent to the Plane in ODE. The separation plane is defined as n * x = d; Poi...
double FCL_REAL
Definition: data_types.h:65
Triangle stores the points instead of only indices of points.
bool halfspaceDistance(const Halfspace &h, const Transform3f &tf1, const ShapeBase &s, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal)
Definition: details.h:1808
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
Definition: narrowphase.h:54
The geometry for the object for collision or distance computation.
tuple tf1
FCL_REAL ShapeShapeDistance< Halfspace, TriangleP >(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &, DistanceResult &result)


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:02