Classes | Namespaces | Typedefs
broadphase_continuous_collision_manager.h File Reference
#include "hpp/fcl/broadphase/broadphase_collision_manager.h"
#include "hpp/fcl/collision_object.h"
#include "hpp/fcl/narrowphase/continuous_collision_object.h"
#include "hpp/fcl/broadphase/broadphase_continuous_collision_manager-inl.h"
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Classes

class  hpp::fcl::BroadPhaseContinuousCollisionManager< S >
 Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More...
 

Namespaces

 hpp
 Main namespace.
 
 hpp::fcl
 

Typedefs

using hpp::fcl::BroadPhaseContinuousCollisionManagerd = BroadPhaseContinuousCollisionManager< FCL_REAL >
 
using hpp::fcl::BroadPhaseContinuousCollisionManagerf = BroadPhaseContinuousCollisionManager< float >
 
template<typename S >
using hpp::fcl::ContinuousCollisionCallBack = bool(*)(ContinuousCollisionObject *o1, ContinuousCollisionObject *o2, void *cdata)
 Callback for continuous collision between two objects. Return value is whether can stop now. More...
 
template<typename S >
using hpp::fcl::ContinuousDistanceCallBack = bool(*)(ContinuousCollisionObject *o1, ContinuousCollisionObject *o2, S &dist)
 Callback for continuous distance between two objects, Return value is whether can stop now, also return the minimum distance till now. More...
 


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:02