The SequenceNode is used to tick children in an ordered sequence. If any child returns RUNNING, previous children will NOT be ticked again. More...
#include <sequence_node.h>
Public Member Functions | |
virtual void | halt () override |
SequenceNode (const std::string &name) | |
virtual | ~SequenceNode () override=default |
![]() | |
void | addChild (TreeNode *child) |
The method used to add nodes to the children vector. More... | |
const TreeNode * | child (size_t index) const |
const std::vector< TreeNode * > & | children () const |
size_t | childrenCount () const |
ControlNode (const std::string &name, const NodeConfiguration &config) | |
void | haltChild (size_t i) |
void | haltChildren () |
same as resetChildren() More... | |
void | haltChildren (size_t first) |
void | resetChildren () |
virtual NodeType | type () const override final |
virtual | ~ControlNode () override=default |
![]() | |
const NodeConfiguration & | config () const |
void | emitStateChanged () |
virtual BT::NodeStatus | executeTick () |
The method that should be used to invoke tick() and setStatus();. More... | |
template<typename T > | |
Result | getInput (const std::string &key, T &destination) const |
template<typename T > | |
Optional< T > | getInput (const std::string &key) const |
StringView | getRawPortValue (const std::string &key) const |
bool | isHalted () const |
const std::string & | name () const |
Name of the instance, not the type. More... | |
const std::string & | registrationName () const |
registrationName is the ID used by BehaviorTreeFactory to create an instance. More... | |
template<typename T > | |
Result | setOutput (const std::string &key, const T &value) |
void | setPostTickOverrideFunction (PostTickOverrideCallback callback) |
void | setPreTickOverrideFunction (PreTickOverrideCallback callback) |
NodeStatus | status () const |
StatusChangeSubscriber | subscribeToStatusChange (StatusChangeCallback callback) |
subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More... | |
TreeNode (std::string name, NodeConfiguration config) | |
TreeNode main constructor. More... | |
uint16_t | UID () const |
BT::NodeStatus | waitValidStatus () |
virtual | ~TreeNode ()=default |
Private Member Functions | |
virtual BT::NodeStatus | tick () override |
Method to be implemented by the user. More... | |
Private Attributes | |
size_t | current_child_idx_ |
The SequenceNode is used to tick children in an ordered sequence. If any child returns RUNNING, previous children will NOT be ticked again.
Definition at line 33 of file sequence_node.h.
BT::SequenceNode::SequenceNode | ( | const std::string & | name | ) |
Definition at line 19 of file sequence_node.cpp.
|
overridevirtualdefault |
|
overridevirtual |
The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.
Reimplemented from BT::ControlNode.
Definition at line 25 of file sequence_node.cpp.
|
overrideprivatevirtual |
Method to be implemented by the user.
Implements BT::TreeNode.
Definition at line 31 of file sequence_node.cpp.
|
private |
Definition at line 43 of file sequence_node.h.