sequence_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
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13 
14 #pragma once
15 
17 
18 namespace BT
19 {
33 class SequenceNode : public ControlNode
34 {
35 public:
36  SequenceNode(const std::string& name);
37 
38  virtual ~SequenceNode() override = default;
39 
40  virtual void halt() override;
41 
42 private:
44 
45  virtual BT::NodeStatus tick() override;
46 };
47 
48 } // namespace BT
virtual void halt() override
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
virtual ~SequenceNode() override=default
size_t current_child_idx_
Definition: sequence_node.h:43
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:101
SequenceNode(const std::string &name)
NodeStatus
Definition: basic_types.h:35
The SequenceNode is used to tick children in an ordered sequence. If any child returns RUNNING...
Definition: sequence_node.h:33


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Mon Jul 3 2023 02:50:14