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void | addCloud (int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const pcl::IndicesPtr &indices, const rtabmap::Transform &pose) |
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void | addMesh (int id, const Mesh &mesh, const rtabmap::Transform &pose, bool createWireframe=false) |
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void | clear () |
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void | DeleteResources () |
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std::set< int > | getAddedClouds () const |
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rtabmap::Transform | GetCameraPose () const |
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rtabmap::Transform | GetOpenGLCameraPose (float *fov=0) const |
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float | getPointSize () const |
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int | getViewPortHeight () const |
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int | getViewPortWidth () const |
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bool | hasCloud (int id) const |
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bool | hasMesh (int id) const |
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bool | hasTexture (int id) const |
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void | InitGLContent () |
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bool | isBackfaceCulling () const |
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bool | isBlending () const |
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bool | isLighting () const |
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bool | isMapRendering () const |
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bool | isMeshRendering () const |
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bool | isMeshTexturing () const |
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void | OnTouchEvent (int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1) |
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int | Render () |
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| Scene () |
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void | setBackfaceCulling (bool enabled) |
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void | setBackgroundColor (float r, float g, float b) |
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void | setBlending (bool enabled) |
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void | SetCameraPose (const rtabmap::Transform &pose) |
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void | SetCameraType (tango_gl::GestureCamera::CameraType camera_type) |
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void | setCloudPose (int id, const rtabmap::Transform &pose) |
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void | setCloudVisible (int id, bool visible) |
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void | setFOV (float angle) |
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void | setGraphVisible (bool visible) |
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void | setGridColor (float r, float g, float b) |
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void | setGridRotation (float angleDeg) |
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void | setGridVisible (bool visible) |
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void | setLighting (bool enabled) |
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void | setMapRendering (bool enabled) |
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void | setMeshRendering (bool enabled, bool withTexture) |
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void | setOrthoCropFactor (float value) |
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void | setPointSize (float size) |
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void | setScreenRotation (TangoSupportRotation colorCameraToDisplayRotation) |
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void | setTraceVisible (bool visible) |
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void | SetupViewPort (int w, int h) |
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void | setWireframe (bool enabled) |
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void | updateCloudPolygons (int id, const std::vector< pcl::Vertices > &polygons) |
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void | updateGains (int id, float gainR, float gainG, float gainB) |
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void | updateGraph (const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links) |
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void | updateMesh (int id, const Mesh &mesh) |
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| ~Scene () |
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Definition at line 46 of file scene.h.