Public Member Functions | Public Attributes | List of all members
moveit_controller_manager::MoveItControllerManager::ControllerState Struct Reference

Each controller known to MoveIt! has a state. This structure describes that controller's state. More...

#include <controller_manager.h>

Public Member Functions

 ControllerState ()
 

Public Attributes

bool active_
 A controller can be active or inactive. This means that MoveIt! could activate the controller when needed, and de-activate controllers that overlap (control the same set of joints) More...
 
bool default_
 It is often the case that multiple controllers could be used to execute a motion. Marking a controller as default makes MoveIt! prefer this controller when multiple options are available. More...
 

Detailed Description

Each controller known to MoveIt! has a state. This structure describes that controller's state.

Definition at line 158 of file controller_manager.h.

Constructor & Destructor Documentation

moveit_controller_manager::MoveItControllerManager::ControllerState::ControllerState ( )
inline

Definition at line 160 of file controller_manager.h.

Member Data Documentation

bool moveit_controller_manager::MoveItControllerManager::ControllerState::active_

A controller can be active or inactive. This means that MoveIt! could activate the controller when needed, and de-activate controllers that overlap (control the same set of joints)

Definition at line 166 of file controller_manager.h.

bool moveit_controller_manager::MoveItControllerManager::ControllerState::default_

It is often the case that multiple controllers could be used to execute a motion. Marking a controller as default makes MoveIt! prefer this controller when multiple options are available.

Definition at line 170 of file controller_manager.h.


The documentation for this struct was generated from the following file:


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Wed Jul 10 2019 04:03:06