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    5 #ifndef __pinocchio_extra_base_visualizer_hpp__ 
    6 #define __pinocchio_extra_base_visualizer_hpp__ 
    9 #include "pinocchio/visualizers/config.hpp" 
   13 #include <boost/optional.hpp> 
   80       virtual void loadViewerModel() = 0;
 
   83       virtual void rebuildData();
 
   87       virtual void display(
const boost::optional<ConstVectorRef> & 
q = boost::none);
 
   93         boost::optional<ConstVectorRef> q_(
q);
 
   99       virtual void play(
const std::vector<ConstVectorRef> & 
qs, 
Scalar dt);
 
  128         this->setCameraPose(pose.toHomogeneousMatrix());
 
  154         return *m_visualModel;
 
  160           hasCollisionModel(), std::logic_error, 
"No collision model in the visualizer.");
 
  161         return *m_collisionModel;
 
  166         return m_collisionModel != 
nullptr;
 
  186         return *m_visualData;
 
  190         return *m_visualData;
 
  196           hasCollisionModel(), std::logic_error, 
"No collision model in the visualizer.");
 
  197         return *m_collisionData;
 
  203           hasCollisionModel(), std::logic_error, 
"No collision model in the visualizer.");
 
  204         return *m_collisionData;
 
  221       virtual void displayImpl() = 0;
 
  228 #endif // ifndef __pinocchio_extra_base_visualizer_hxx__ 
  
virtual void setCameraPose(const Eigen::Ref< const Matrix4 > &)
Set the active camera 6D pose.
virtual void clean()
Delete all objects from the scene.
virtual void enableCameraControl(bool)
Enable/disable controlling the camera from keyboard and mouse.
#define PINOCCHIO_THROW(condition, exception_type, message)
Generic macro to throw an exception in Pinocchio if the condition is not met with a given input messa...
Eigen::Ref< const MatrixXs > ConstMatrixRef
virtual void setCameraPosition(const Eigen::Ref< const Vector3 > &)
Set the active camera position.
virtual bool forceRedraw()
Override this in child class when the scene has to be redrawn. Useful for play().
void display(const Eigen::MatrixBase< D > &q)
Display configuration q (if an actual value is given) or update the Pinocchio frames.
virtual void setCameraZoom(Scalar)
Set camera zoom level; what this means depends on the implementation (FOV zoom or moving forwards).
std::reference_wrapper< Model const  > m_model
GeometryData * m_visualData
context::VectorXs VectorXs
virtual void initViewer()
Initialize the viewer.
PINOCCHIO_SCALAR_TYPE_DEFAULT Scalar
const Model & model() const
const GeometryModel * m_visualModel
const GeometryData & collisionData() const
bool hasCollisionModel() const
bool hasExternalData() const
Whether the internal data pointers are borrowed (external), or owned.
const GeometryData & visualData() const
GeometryData & collisionData()
const GeometryModel * m_collisionModel
JointCollectionTpl const Eigen::MatrixBase< ConfigVectorType > & q
const Data & data() const
virtual void displayPrecall()
This method is called at the beginning of display().
const GeometryModel & visualModel() const
#define PINOCCHIO_OPTIONS_DEFAULT
GeometryData & visualData()
virtual void setCameraTarget(const Eigen::Ref< const Vector3 > &)
Set the active camera target.
#define PINOCCHIO_SCALAR_TYPE_DEFAULT
#define PINOCCHIO_COMMON_TYPEDEF(Scalar, Options)
void setCameraPose(const SE3 &pose)
Set the active camera 6D pose.
Eigen::Ref< const VectorXs > ConstVectorRef
const GeometryModel & collisionModel() const
JointCollectionTpl & model
GeometryData * m_collisionData
Main pinocchio namespace.
A base class for defining visualizers for Pinocchio in C++. This provides basic building blocks (a ba...
pinocchio
Author(s): 
autogenerated on Wed May 28 2025 02:41:14