cuda::DeviceArray2D< unsigned short > Dists
KF_EXPORTS void depthTruncation(Depth &depth, float threshold)
KF_EXPORTS void computeDists(const Depth &depth, Dists &dists, const Intr &intr)
KF_EXPORTS void waitAllDefaultStream()
KF_EXPORTS void resizePointsNormals(const Cloud &points, const Normals &normals, Cloud &points_out, Normals &normals_out)
KF_EXPORTS void depthBilateralFilter(const Depth &in, Depth &out, int ksz, float sigma_spatial, float sigma_depth)
cuda::DeviceArray2D< Normal > Normals
KF_EXPORTS void depthBuildPyramid(const Depth &depth, Depth &pyramid, float sigma_depth)
cuda::DeviceArray2D< unsigned short > Depth
cuda::DeviceArray2D< RGB > Image
KF_EXPORTS void computeNormalsAndMaskDepth(const Intr &intr, Depth &depth, Normals &normals)
KF_EXPORTS void renderTangentColors(const Normals &normals, Image &image)
KF_EXPORTS void computePointNormals(const Intr &intr, const Depth &depth, Cloud &points, Normals &normals)
KF_EXPORTS void resizeDepthNormals(const Depth &depth, const Normals &normals, Depth &depth_out, Normals &normals_out)
cuda::DeviceArray2D< Point > Cloud
KF_EXPORTS void renderImage(const Depth &depth, const Normals &normals, const Intr &intr, const Vec3f &light_pose, Image &image)
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:23