MeshGenerator.hpp
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1 
35 #ifndef _LVR2_RECONSTRUCTION_MESHGENERATOR_H_
36 #define _LVR2_RECONSTRUCTION_MESHGENERATOR_H_
37 
39 
40 namespace lvr2
41 {
42 
46 template<typename BaseVecT>
48 {
49 public:
50 
58  virtual void getMesh(BaseMesh<BaseVecT>& mesh) = 0;
59 
60 };
61 
62 
63 } // namepsace lvr2
64 
65 #endif /* _LVR2_RECONSTRUCTION_MESHGENERATOR_H_ */
lvr2::MeshGenerator
Interface class for mesh based reconstruction algorithms.
Definition: MeshGenerator.hpp:47
BaseMesh.hpp
lvr2
Definition: BaseBufferManipulators.hpp:39
lvr2::MeshGenerator::getMesh
virtual void getMesh(BaseMesh< BaseVecT > &mesh)=0
Generates a triangle mesh representation of the current point set.
lvr2::BaseMesh
Interface for triangle-meshes with adjacency information.
Definition: BaseMesh.hpp:140
mesh
HalfEdgeMesh< Vec > mesh
Definition: src/tools/lvr2_gs_reconstruction/Main.cpp:26


lvr2
Author(s): Thomas Wiemann , Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24