#include <cstdint>#include <array>#include <vector>#include <type_traits>#include <memory>#include <boost/optional.hpp>#include "Handles.hpp"#include "lvr2/geometry/BaseMesh.tcc"

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| Classes | |
| class | lvr2::BaseMesh< BaseVecT > | 
| Interface for triangle-meshes with adjacency information.  More... | |
| struct | lvr2::EdgeCollapseRemovedFace | 
| struct | lvr2::EdgeCollapseResult | 
| class | lvr2::EdgeIteratorProxy< BaseVecT > | 
| class | lvr2::EdgeIteratorProxy< BaseVecT > | 
| struct | lvr2::EdgeSplitResult | 
| class | lvr2::FaceIteratorProxy< BaseVecT > | 
| class | lvr2::FaceIteratorProxy< BaseVecT > | 
| class | lvr2::MeshHandleIterator< HandleT > | 
| An iterator for handles in the BaseMesh.  More... | |
| class | lvr2::MeshHandleIteratorPtr< HandleT > | 
| A wrapper for the MeshHandleIterator to save beloved future programmers from dereferencing too much <3.  More... | |
| class | lvr2::VertexIteratorProxy< BaseVecT > | 
| class | lvr2::VertexIteratorProxy< BaseVecT > | 
| struct | lvr2::VertexSplitResult | 
| Namespaces | |
| lvr2 | |