20 #include <ignition/math/config.hh> 21 #include <ignition/math/Vector2.hh> 22 #include <ignition/math/Vector3.hh> 32 #define DO_EXPAND(VAL) VAL ## 1 33 #define EXPAND(VAL) DO_EXPAND(VAL) 34 #if (EXPAND(IGNITION_MATH_MAJOR_VERSION) == 1) 35 #define MAJOR_VERSION 3 36 #define MINOR_VERSION 0 38 #define MAJOR_VERSION IGNITION_MATH_MAJOR_VERSION 39 #define MINOR_VERSION IGNITION_MATH_MINOR_VERSION 42 #if MAJOR_VERSION == 2 && MINOR_VERSION < 3 43 #define ign_math_vector2d_zero ignition::math::Vector2d(0, 0) 44 #define ign_math_vector3d_zero ignition::math::Vector3d(0, 0, 0) 45 #define _v_length sqrt(std::pow(_v[0], 2) + std::pow(_v[1], 2)) 46 #define n_length sqrt(std::pow(n[0], 2) + std::pow(n[1], 2)) 48 #define ign_math_vector2d_zero ignition::math::Vector2d::Zero 49 #define ign_math_vector3d_zero ignition::math::Vector3d::Zero 50 #define _v_length _v.Length() 51 #define n_length n.Length() 57 ignition::math::Vector2d
67 ignition::math::Vector3d
78 const ignition::math::Vector3d& _p0,
79 const ignition::math::Vector3d& _p1,
80 const ignition::math::Vector3d& _p2
83 auto n = ignition::math::Vector3d::Normal(_p0, _p1, _p2);
static ignition::math::Vector3d Normal(const ignition::math::Vector3d &_v0, const ignition::math::Vector3d &_v1, const ignition::math::Vector3d &_v2)
Compute the (normalised) normal to the plane defined by a triangle.
static ignition::math::Vector2d Normalize(const ignition::math::Vector2d &_v)
Normalise a Vector2 (i.e. ensure it has unit length)
#define ign_math_vector2d_zero
This file contains methods to calculate properties of simple geometrical objects. ...
#define ign_math_vector3d_zero